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  #1  
Old July 17th, 2003, 12:31 AM
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Default Re: Updated the FAQ

Quote:
That sounds like a cheesey exploit to me.
Fyron, I refuse to argue with you.
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Old July 17th, 2003, 06:07 PM
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Default Re: Updated the FAQ

Quote:
Originally posted by Thermodyne:
I have played a few games where I was up against unarmed ships, usually mine sweepers. First thing I do is to make unarmed ships a priority target; that will often kill the mine-sweepers even when you loose the battle. This has a slowing effect on the opposing fleet, as they need to replace the mine-sweepers or risk running afoul of mine fields. Adding a single weapon will defeat this tactic. It looks like this is a mistake that lots of new players make.
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Old July 17th, 2003, 07:58 PM
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Default Re: Updated the FAQ

Quote:
Originally posted by Erax:
quote:
That sounds like a cheesey exploit to me.
Fyron, I refuse to argue with you.


You do realize that that is really a matter of opinion, so arguing on it would be futile, right?
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Old July 17th, 2003, 09:10 PM
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Default Re: Updated the FAQ

Both of you please take this discussion elsewhere. The purpose of this thread is for FAQ updates. Thank you.

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Old July 23rd, 2003, 01:57 AM

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Default Re: Updated the FAQ

I've read that having the Ancient Race trait lets you see the locations of other players' planets, but I can't seem to see it work in SP. Anyone?
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Old July 22nd, 2003, 02:19 PM

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Default Re: Updated the FAQ

Quote:
Originally posted by deccan:
I've read that having the Ancient Race trait lets you see the locations of other players' planets, but I can't seem to see it work in SP. Anyone?
Look for the right sized planets with the right levels of resources, based on the game's settings. Do this in the Planets window.
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Old July 22nd, 2003, 05:02 PM
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Default Re: Updated the FAQ

Quote:
Originally posted by Loser:
quote:
Originally posted by deccan:
I've read that having the Ancient Race trait lets you see the locations of other players' planets, but I can't seem to see it work in SP. Anyone?
Look for the right sized planets with the right levels of resources, based on the game's settings. Do this in the Planets window.
For example, you start on a fair, medium oxygen rock planet, 99% min, 101% org, 98% rad. The stock EEE are in the game. Find the medium CO2 gas giant with the same rating -- you know they start there, as medium gas giants are pretty rare, using standard map generation.

Now, FQM will change all that, but Ancient Race is removing most of the fun of discover from FQM.

[ July 22, 2003, 16:03: Message edited by: Arkcon ]
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