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March 5th, 2003, 12:14 AM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
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Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)
Thanks Hotfoot, seems like an extra word (code) was left there, seems to work ok though. (don't know if its worth a re-post at this time as you can always open/edit). Good eye though  (speaking of which , guess I need mine checked again, lol)
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We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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March 5th, 2003, 01:28 AM
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Corporal
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Join Date: May 2001
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Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)
Yeah, it's an easy fix. Caught it when I looked at the in-game listed abilities for the SRM 2 and saw that code bit added on at the end of the previous line.
By the way, I really enjoy your mount mod (one of my personal favorite mods), and I look forward to the new twists in your current Version (the various engine mounts look especially nice). It's unfortunate that you have to quit, but such is life. So long, and thanks for all the fish, man. 
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March 5th, 2003, 11:03 AM
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First Lieutenant
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Join Date: Jun 2002
Location: France
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Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)
The civil motor mount can be used for all systems, not only motors.
So it is easy to get some "cheap" ships.
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Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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March 5th, 2003, 06:12 PM
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Brigadier General
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Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)
Great mod! I love it. Great work! I have been using this mod and it is great that it works with other mods so well.
I don't mean any disrespect, but I did find another typo that would prevent 3 mounts from working, though.
The Fighter Warhead Mounts I, II & III are applicable to family 2056 (typo, there is no 2056), should be 2506.
This is easily edited until the next revision so no biggie.
Slick.
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Slick.
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March 7th, 2003, 10:03 AM
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Corporal
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Join Date: May 2001
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Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)
Quote:
Originally posted by Unknown_Enemy:
The civil motor mount can be used for all systems, not only motors.
So it is easy to get some "cheap" ships.
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Actually, all the engine mounts can be used for more than just engines. The Military mount allows for 5kT armor with 80kT damage! 
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March 8th, 2003, 02:55 AM
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First Lieutenant
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Join Date: Jun 2002
Location: France
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Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)
yes, I noticed that also. But I just coudn't reduce myself to put some 15kt organic armor3 for a 300 resistance.....
Poor aliens....
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Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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March 8th, 2003, 09:29 PM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
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Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again)
Re-uploaded mod again. Engine errors have been corrected (as have fighter warhead mounts, ty). SRM2 mount has been fixed (extra words removed), and a new Torpedo Mount has been added (Extended Range) {might tweak later}.
Hope everyone finds this modd useful, I especially would like peoples opinions of the Robo-Miner mounts, Shield mounts and Missile mounts. Are they worthwhile?, do you use them?. What do you like/hate about this mod?
Thank you for your continued responses.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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