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March 6th, 2003, 04:08 PM
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Re: Proportions AI without AI colony bug :)
Quote:
Originally posted by oleg:
OI think I fixed "ai colony ship bug" by replacing "colonizer" with explicit design names. In my testss, AI build all 3 types of colony ships and colonize everything
1046954324.zip
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Agree that this is a way to fix the problem.
But you will need 3 entries in the building queue instead 1.
Ok Is not a problem itself, but think would be better that the AI should decide what kind of colonizer need to build, instead be forced to build always the 3 kind of colonizers.
For example: the AI already had colonized all of their available rock planets, had a 2 or 3 available Gas planets, but still can colonize 15 Ice Planets. Why build 5 Rock, 5 Gas and 5 Ice, if would be better to build 15 Ice Colony ships?
Anyway, think is a bug that not always will happen, and only occur depending of the map and the AI situation, and think only in simultaneous mode. Also, was reported to MM (and this time he requested to me savefiles), then, hope will be fixed.
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March 6th, 2003, 04:11 PM
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Corporal
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Re: Proportions AI without AI colony bug :)
Quote:
Originally posted by oleg:
OI think I fixed "ai colony ship bug" by replacing "colonizer" with explicit design names. In my testss, AI build all 3 types of colony ships and colonize everything
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That's interesting. In all of my test games (v 1.78 though) the AI only built the Last entry of the avaiable colonizers, completely disregarding the first ones.
[ March 06, 2003, 14:14: Message edited by: Rexxx ]
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March 6th, 2003, 04:14 PM
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Lieutenant General
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Re: Proportions AI without AI colony bug :)
Yes, it is a palliative rather than true solution but untill MM fixes it, we are stuck with it.
It was a pain in a... to work through all AI states in all construction_vehicles files 
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March 6th, 2003, 04:18 PM
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Lieutenant General
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Re: Proportions AI without AI colony bug :)
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 6th, 2003, 04:51 PM
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Corporal
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Re: Proportions AI without AI colony bug :)
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March 6th, 2003, 04:58 PM
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Lieutenant General
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Re: Proportions AI without AI colony bug :)
Hmm, yes, you did everything exactly like I would do.  I will do more test and check what is going on.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 6th, 2003, 06:58 PM
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Lieutenant Colonel
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Re: Proportions AI without AI colony bug :)
Quote:
Originally posted by oleg:
Yes, it is a palliative rather than true solution but untill MM fixes it, we are stuck with it.
It was a pain in a... to work through all AI states in all construction_vehicles files
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Oleg,
I don't understand what you are saying, here? Are you saying the Abbidon won't build Colony ships with the way it is currently set below, when a new Researched Colonization type is completed in Proportions 2.53?
It seems the method you suggest may leave the AI with surplus multiple Colonizers, hence straining their maintenance to a greater degree.
Suggested Oleg Piundon:
~
AI State := Not Connected
Num Queue Entries := 14
Entry 1 Type := Colony (Rock)
Entry 1 Planet Per Item := 200
Entry 1 Must Have At Least := 1
Entry 2 Type := Colony (Gas)
Entry 2 Planet Per Item := 180
Entry 2 Must Have At Least := 2
Entry 3 Type := Colony (Ice)
Entry 3 Planet Per Item := 160
Entry 3 Must Have At Least := 3
~
~
Currant Abbidon from Proportions
~
AI State := Not Connected
Num Queue Entries := 23
Entry 11 Type := Colonizer
Entry 11 Planet Per Item := 30
Entry 11 Must Have At Least := 0
[ March 06, 2003, 17:23: Message edited by: JLS ]
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