.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 14th, 2003, 11:03 PM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

All right, this is what I have observed unfortunately, but probably it helps a bit.
Reproduction Check Frequency := 10000, to investigate the real transport issue without influence of reproduction.
WPs not connected, to keep the observation area small.
Krill population transporter can carry 211
Krill colonizer can carry 202
All planets of the isolated system are colonized.

I do NOT see the "cannot load cargo" message anymore, but the transporters do not leave homeplanet anymore if the colony levels reach 500 obviously:
4 Colonies have got 624 M (which is from 1 colonizer + 2 transporters)
1 Colony has got 835M (1 colonizer + 3 transporters)

I just can see the loaded transporters remaining at the homeplanet. They are "flashing" (I have set animation to ON) at the beginning of each turn, but they don't move anymore.

You are right with the 500M stagnation, oleg. This one is hardcoded, right?
Reply With Quote
  #2  
Old March 14th, 2003, 11:06 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

Read the SE4 Modding 101 tutorial. It will tell you what all of those settings do.

Each shot on the planet kills 1 pop unit, regardless of what
Damage Points To Kill One Population := 200
is set to. Set it to 10000, and every shot on the planet kills 1 pop unit, even if the weapon only does 1 damage.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old March 15th, 2003, 01:33 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

Quote:
Originally posted by Imperator Fyron:
Read the SE4 Modding 101 tutorial. It will tell you what all of those settings do.

Each shot on the planet kills 1 pop unit, regardless of what
Damage Points To Kill One Population := 200
is set to. Set it to 10000, and every shot on the planet kills 1 pop unit, even if the weapon only does 1 damage.
Or, do a test, and see what actually happens. Last time I tested this was 1.78 or earlier, but the above was not true, IIRC.

PvK
Reply With Quote
  #4  
Old March 15th, 2003, 01:49 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

Quote:
Or, do a test, and see what actually happens. Last time I tested this was 1.78 or earlier, but the above was not true, IIRC.
That is what happened when I tested it. Actually... to be more accurate, the shots that damage pop/facilities always kill off at least one pop unit. The shots that damage cargo (such as WPs) do no damage to population.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old March 15th, 2003, 02:58 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

Ok, I just ran some tests to confirm and I guess I mis-remembered. I thought I had seen that it was fixed, but I guess not. Yes, it looks like one shot will always kill at least one pop unit - the damage gets rounded up to the pop damage value, once all units are destroyed. Sigh...

PvK
Reply With Quote
  #6  
Old March 15th, 2003, 03:40 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

Quote:
Originally posted by PsychoTechFreak:
You are right with the 500M stagnation, oleg. This one is hardcoded, right?[/QB]
I think so. It would be nice if MM moves this variable to settings.txt like most other numbers. But untill he does it we will have to live with it ! It is not a bad feature for connected games. AI spread population quite nicely if you play either my Proportions modification or with your settings. I still wonder what is the upper limit on population mass before AI bug kicks in.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #7  
Old March 15th, 2003, 03:44 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: BIG AI problem in Proportion games with "classical" movement :( :(

Quote:
Originally posted by PvK:
Ok, I just ran some tests to confirm and I guess I mis-remembered. I thought I had seen that it was fixed, but I guess not. Yes, it looks like one shot will always kill at least one pop unit - the damage gets rounded up to the pop damage value, once all units are destroyed. Sigh...

PvK
I never said that how it works was good, just that it is how it works.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:28 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.