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February 3rd, 2001, 01:10 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
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Re: When are AI TXT files used in the game?
Did you, thru the "add new race" menu choice Make the race "profile" per the RaceName_general.txt file? and then click on a button that says use files (politics?) in profile.
Make sure you copied the EA or similar designcreation and constructionvehicle files over as these directly impact priorities on design and creation of various things.
good luck!
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February 3rd, 2001, 02:18 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Australia
Posts: 464
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Re: When are AI TXT files used in the game?
Did you use and rename all of the Earth Alliance txt files? If not, which ones did you use?
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February 3rd, 2001, 03:10 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: When are AI TXT files used in the game?
Yeah, I copied all the files, especially the construction ones. I checked each of them and found that no, I hadn't selected "use race style" for Ministers so that probably was the problem.
I guess I'll start a new game with them, after I modify the research.txt for them and the generic one. Any race that uses mines I put "research explosive warheads 3" into the research line, but it looks like they are still building mines w/lvl 1 warheads.
(That and I need to adjust the colony module so that a lvl I mine will actually destroy a colony ship...)
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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
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...can you and your associates arrange that for me, Mr. Morden?
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February 3rd, 2001, 04:07 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
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Re: When are AI TXT files used in the game?
quote: Originally posted by Sinapus:
Yeah, I copied all the files, especially the construction ones. I checked each of them and found that no, I hadn't selected "use race style" for Ministers so that probably was the problem.
That was CERTANLY the problem. If you don't select 'use race style', the AI uses default scripts instead of race scripts, which means that Mephisto's mod is not used.
quote: I guess I'll start a new game with them, after I modify the research.txt for them and the generic one. Any race that uses mines I put "research explosive warheads 3" into the research line, but it looks like they are still building mines w/lvl 1 warheads.
You have to put 'Explosive Warheads' tech before Mine tech (at least 4 techs before in list) if you want AI to build mines with level 3 warheads only.
If you don't AI will use low-level warheads untill he reaches level 3 in 'Explosive Warheads' tech.
[This message has been edited by Daynarr (edited 03 February 2001).]
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