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March 14th, 2003, 05:52 PM
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Corporal
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Join Date: May 2001
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Re: [Other games] Galactic civilizations released March 26th.
Quote:
Originally posted by Imperator Fyron:
The AI in Civ 3 is only challenging because it cheats horrendously.
I don't think GalCiv has anything on SE4. It might still be a good game, but it will definitely not top (or equal) SE4.
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Your a legend of SE4, I've burnt many a player in my prime, but neither of us can seriously argue that in solo play SE4 is nothing but a "when I choose to win" sorta game. At least in Civ the AI chooses to pound me every now and then.
I got the GalCiv beta and I admit that I quite like it. I've been playing SE4 for almost 2 years and I haven't played solo since my first game or two, but I'm quite sure that like Civ I will give GalCiv a go every now and then.
Askan
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March 14th, 2003, 05:59 PM
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Lieutenant General
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Re: [Other games] Galactic civilizations released March 26th.
Quote:
Originally posted by Askan Nightbringer:
quote: Originally posted by Imperator Fyron:
The AI in Civ 3 is only challenging because it cheats horrendously.
I don't think GalCiv has anything on SE4. It might still be a good game, but it will definitely not top (or equal) SE4.
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Your a legend of SE4, I've burnt many a player in my prime, but neither of us can seriously argue that in solo play SE4 is nothing but a "when I choose to win" sorta game. At least in Civ the AI chooses to pound me every now and then.
I got the GalCiv beta and I admit that I quite like it. I've been playing SE4 for almost 2 years and I haven't played solo since my first game or two, but I'm quite sure that like Civ I will give GalCiv a go every now and then.
Askan Askan, if the Last time you played SEIV solo two years ago, you have no rights to comment about the current state of SEIV AI ! Honestly.
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March 14th, 2003, 06:12 PM
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Private
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Re: [Other games] Galactic civilizations released March 26th.
It is said that GalCiv makes use of the OS multi-threaded mechanism, which means unlike most turn based stragety games, GalCiv AI calculates when the player is thinking. There was a feature of 4x space strategy by Gamespot some time ago, in which the first GalCiv game on OS/2 was stated as the game with the strongest AI. I hope this will be the same in the upcoming Windows sequel.
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March 14th, 2003, 06:22 PM
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Captain
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Re: [Other games] Galactic civilizations released March 26th.
IMHO, it just isn't fair to compare the AI in SEIV to that in Gal Civ. In SEIV, an adaptive AI would have to change its ship designs based on mines, satellites, fighters, drones, long range weapons, short range weapons, armor bypassing weapons, shield bypassing weapons, etc. But Gal Civ just has attack strength and defense strength. The difference, in terms of AI complexity, in my opinion, is even greater than that between chess and checkers.
Fortunately, I think Gal Civ may have a few "Civ-like" features that will make up for the extremely simple ship combat. I think the AI may have a better implementation of diplomacy and trade.
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March 14th, 2003, 09:47 PM
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Shrapnel Fanatic
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Re: [Other games] Galactic civilizations released March 26th.
Well of course if you make the game feature-barren you can have a strong AI.  That is what allows very difficult chess programs to be written. But, it is variety and complexity that make 4X games great, not simplicity.
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March 15th, 2003, 10:34 AM
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Captain
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Re: [Other games] Galactic civilizations released March 26th.
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March 15th, 2003, 11:13 AM
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Shrapnel Fanatic
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Re: [Other games] Galactic civilizations released March 26th.
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I don't remember getting blown up by a dozen battlecruisers in my Last game of chess.
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No, but it boils down to essentially the same thing. Chess has no customization. It has relatively few options. You always get the same starting pieces, and there is no ability to change how they function. I never said GalCiv was equal to chess, I was making an analogy to show why it could have good AI. When there is no customization possible and there are relatively few tactical/strategic options, the AI can be programed well. This is why Chess AIs can be very very challenging; there is a lack of advanced features in Chess. This relates to comparing GalCiv to SE4, because GalCiv lacks most of the feaures of SE4. So, it is only logical that better AI can be written for it. It has less depth, and lack of depth is what allows good AI routines. I personally prefer some depth in the game and mediocre AI to few features and a killer AI. I am not saying that GalCiv standing on its own has no depth; it will probably have some. But, compared to a game like SE4, it will come up rather lacking (esp. in the combat department).
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