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March 16th, 2003, 12:00 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: No AI mod?
If a player drops out, you either need to get a replacement, or consider the empire as good as dead. All that the AI will do is move ships around (maybe a few other minor actions, but that is the bulk of what it can do with the No AI mod).
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March 16th, 2003, 12:58 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
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Re: No AI mod?
Oh, so there is some limited AI functions afterall?
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March 17th, 2003, 02:00 AM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
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Re: No AI mod?
is it good to have the No-AI mod?
I haven't tried it.
It should be great to don't have to worry about the AI messing things up if you miss a turn. ):
Yet not so good to have empires who doesn't do anything when a player drops out. 
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March 16th, 2003, 07:56 PM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
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Re: No AI mod?
If memory serves, one thing the No AI mod will do is fill up the research queue. Perhaps one of the PBW admins can correct me if I am wrong.
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
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March 16th, 2003, 08:32 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
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Re: No AI mod?
Yep. I downlaoded it and read the included documentation, it does.
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March 17th, 2003, 06:41 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: No AI mod?
The No AI mod will not have your research queue altered at all. It will cause more techs to be added if all of the projects are done though. That is a good thing for the AI to do on missed turns.
We can not control the AI's ability to issue orders to ships with no orders. So, it can still move ships around. But, if your ships have long, multi-turn orders, or sentry orders, those ships will not be affected by the AI when you miss a turn, with or without the No AI mod.
Using the No AI mod is a good thing if you do not want any AI empires in the game. I try to get it used in all PBW games I am in. 
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March 17th, 2003, 06:55 AM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
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Re: No AI mod?
I ask this as someone who has never downloaded or tried to look closely at the no-ai mod, so please forgive my ignorance.
Are you aware that once all projects in the ai_research file are completed, ai will add a random trechnology of those remaining until it runs over of techs.
So that having a blank research file wold be much worse than the default one.
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