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April 7th, 2003, 09:34 AM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
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Re: Pirates shipset Version 2.0 available
Stil trying to solve my multi-fighter design pb...
Is it possible to create a fighter design using the drone design name (I don't plan to use drones, so there is a unused design name) :
Name := DUC Interceptor
Design Type := Anti-Ship Drone
Vehicle Type := Fighter
Default Strategy := Fighter Attack
Size Minimum Tonnage := 10
Size Maximum Tonnage := 5000
Num Must Have At Least 1 Ability := 0
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April 8th, 2003, 01:56 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Pirates shipset Version 2.0 available
But you should not have the problem with different types of fighters ! Many AIs build them. It really must be some small bug in your files you can not find yet
As to drone turned fighter, I am afraid AI will not load them on carriers but on drone carriers instead. Never tried it though.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 7th, 2003, 02:25 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
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Re: Pirates shipset Version 2.0 available
Quote:
Is it possible to create a fighter design using the drone design name (I don't plan to use drones, so there is a unused design name) :
Name := DUC Interceptor
Design Type := Anti-Ship Drone
Vehicle Type := Fighter
Default Strategy := Fighter Attack
Size Minimum Tonnage := 10
Size Maximum Tonnage := 5000
Num Must Have At Least 1 Ability := 0
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Should work fine, I used to use Recon Satellites to do the same thing until a patch durring the change from 1.49 to Gold prevented the AI from building more than 1 Recon Sat per turn on each planet. Try looking at your fighter files some more, I've seen some AI's building multiple fighter designs without a problem.
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April 7th, 2003, 04:04 PM
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First Lieutenant
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Re: Pirates shipset Version 2.0 available
What races use two different fighters ?
I've got to see that working to believe it.
[ April 07, 2003, 20:01: Message edited by: trooper ]
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April 7th, 2003, 09:35 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Pirates shipset Version 2.0 available
Quote:
Originally posted by trooper:
What races use two different fighters ?
I've got to see that working to believe it.
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If you have Proportions 2.5.3 installed, take a look on my Krill AI (i posted it in downlod section some time ago). There must be some AI for normal SE, I simply refer to the one I made.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 8th, 2003, 12:25 AM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
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Re: Pirates shipset Version 2.0 available
Does proportion change design names ? because the problem comes from the fact that there is only one design name for fighters in stock game and TDM mod. I think that proportions uses bomber, interceptors, doesn't it ?
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April 9th, 2003, 01:34 AM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
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Re: Pirates shipset Version 2.0 available
I've seen the TDM Krill, Orks, and Zorians use multiple fighter designs. I used an Interceptor and a Bomber design in the Design Creation file, and then only used the names in the Construct Vehicle design, making sure I didn't call for just "Fighter": try having one line call for Interceptor with a per planet value of 4, followed by Bomber with a per planet setting of 2, then Interceptor again with a per planet value of 1.
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