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April 7th, 2003, 04:04 PM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
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Re: Pirates shipset Version 2.0 available
What races use two different fighters ?
I've got to see that working to believe it.
[ April 07, 2003, 20:01: Message edited by: trooper ]
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April 7th, 2003, 09:35 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Pirates shipset Version 2.0 available
Quote:
Originally posted by trooper:
What races use two different fighters ?
I've got to see that working to believe it.
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If you have Proportions 2.5.3 installed, take a look on my Krill AI (i posted it in downlod section some time ago). There must be some AI for normal SE, I simply refer to the one I made.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 8th, 2003, 12:25 AM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
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Re: Pirates shipset Version 2.0 available
Does proportion change design names ? because the problem comes from the fact that there is only one design name for fighters in stock game and TDM mod. I think that proportions uses bomber, interceptors, doesn't it ?
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April 9th, 2003, 01:34 AM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
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Re: Pirates shipset Version 2.0 available
I've seen the TDM Krill, Orks, and Zorians use multiple fighter designs. I used an Interceptor and a Bomber design in the Design Creation file, and then only used the names in the Construct Vehicle design, making sure I didn't call for just "Fighter": try having one line call for Interceptor with a per planet value of 4, followed by Bomber with a per planet setting of 2, then Interceptor again with a per planet value of 1.
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April 8th, 2003, 02:08 PM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
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Re: Pirates shipset Version 2.0 available
Ok, I gonna test the orks in stock game and see if those Fighta-Bommas and bombas are actualy built.
I'll give you the results...
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April 8th, 2003, 03:11 PM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
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Re: Pirates shipset Version 2.0 available
Just what I was expecting for the orks : Only the first design in the designcreation file is constructed (fighta-bomma). The bomba fighter design is not used.
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April 8th, 2003, 04:16 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
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Re: Pirates shipset Version 2.0 available
Which AI set did you use for the Orks? For a long time I was having a problem with them not building the Bombers, but a couple of days before the Last AI Deathmatch started I caught that the spelling (used Bomba in Construct Vehicle, and Bomma in Design Creation) between the Design Creation file and the Construct Vehicle file were differen. As soon as I corrected the spellings, they had started building both.
(It may take a little while until the AI has reached lines for both in the Construct Vehicle file)
[ April 08, 2003, 15:22: Message edited by: Atraikius ]
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