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March 19th, 2003, 04:39 PM
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Corporal
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Re: design pb : boarding ships and multiple fighters
Quote:
Originally posted by trooper:
It seems that the AI only built one design (the Last one). Is there a way to prevent that ? (duplicate fighter line in construction_units.txt ?)
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Did the AI design both types?
If not (I'm just guessing) have you researched smaller weapons as well? Small rocket pods need this additional tech, small DUCs don't.
[ March 19, 2003, 14:43: Message edited by: Rexxx ]
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March 19th, 2003, 05:19 PM
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Lieutenant General
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Re: design pb : boarding ships and multiple fighters
Yes, AI build only the first design listed in design_creation file. I'm too very curios why trooper reports the otherwise. To make AI build both fighters, use design names in construction.txt file. Just one catch: SE tracks the cummulative number for design types, not separate numbers for design names !
As an example, if you want 10 duc fighters and 10 missile fighters, do this:
Entry 1 Type := DUC Interceptor
Entry 1 Planet Per Item := 30
Entry 1 Must Have At Least := 10
Entry 2 Type := Missile Interceptor
Entry 2 Planet Per Item := 20
Entry 2 Must Have At Least := 20
(planet per item might be different in real file, but they should also reflect the way SE works)
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March 19th, 2003, 05:23 PM
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Re: design pb : boarding ships and multiple fighters
Does anybody know if design names can be used in construction_units.txt file ? It seems like it is restricted to design types only 
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 19th, 2003, 05:59 PM
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Captain
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Re: design pb : boarding ships and multiple fighters
Quote:
Originally posted by oleg:
Does anybody know if design names can be used in construction_units.txt file ? It seems like it is restricted to design types only
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One of my races uses 2 different WP's and calls for them by name in the construction_units.txt file. The race definately builds both designs, but I cannot tell you whether calling for them by name is the reason.
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March 19th, 2003, 10:40 PM
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First Lieutenant
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Re: design pb : boarding ships and multiple fighters
I was wrong, the first item was constructed, not the second.
Thanks for your answers, it's gonna be a terrific AI...
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March 20th, 2003, 06:13 AM
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Re: design pb : boarding ships and multiple fighters
Quote:
Originally posted by Gandalph:
quote: Originally posted by oleg:
Does anybody know if design names can be used in construction_units.txt file ? It seems like it is restricted to design types only
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One of my races uses 2 different WP's and calls for them by name in the construction_units.txt file. The race definately builds both designs, but I cannot tell you whether calling for them by name is the reason. Well, Construction_units.txt does NOT use names The call for item should use standard unit names otherwise it is ignored. I also had a situation where two different WP designs were build but it is a consequence of "rotating ship design" - for description see the current AI Deathmatch Contest topic.
Pitty. I was hoping to make a most formidable planet defence for Proportions AI.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 20th, 2003, 05:16 PM
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Corporal
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Re: design pb : boarding ships and multiple fighters
Quote from the unit_construction-file:
On each turn, this file will be processed (if it exists), and units will be added to all planetary construction queues which:
1. Are not currently busy.
2. Those planets which have reached maximum facilities.
3. The amount consumed per turn won't reduce the empire's resources to zero.
In mid- and endgame quite frequently lots of planets met these criteria. Has anyone figured out how the AI decides on which planets it will actually built units?
[ March 20, 2003, 15:17: Message edited by: Rexxx ]
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