.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 25th, 2003, 06:23 AM
Ragnarok's Avatar

Ragnarok Ragnarok is offline
General
 
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
Ragnarok is on a distinguished road
Default Re: Tug of War - Progress Thread

Quote:
Originally posted by Gandalph:
quote:
Originally posted by Suicide Junkie:
Also, if/when the tug is destroyed, do you place it back at the center, or where it was lost?
The ship can no longer be retro'd as it is racial specific. I have not yet decided on whether the ship would be placed at it's lost location or back in the center, so this is open for debate. I am leaning to back in the center as a sort of penalty for not being able to get it home.
I would recommend sending it back to the center as well. As you said a penalty for letting it be destroyed or some such. Just an opinion.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
Reply With Quote
  #2  
Old March 25th, 2003, 06:57 AM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Tug of War - Progress Thread

Gandalph... Sorry I think we lost our emails on this one. I will be the tug... Mod the tech tree to include the unique Trait TUG... With cloak level 5 or 6... so a cloaked ship can watch the tug... and make sure the game ends properly...

The tug race would have unique engines , cc and a unique QT Reactor... zero maintence and no damage...

I can make the map if you want to play ....
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #3  
Old March 25th, 2003, 07:02 AM
Katchoo's Avatar

Katchoo Katchoo is offline
Sergeant
 
Join Date: Jun 2002
Location: Ottawa, ON, Canada
Posts: 390
Thanks: 0
Thanked 0 Times in 0 Posts
Katchoo is on a distinguished road
Default Re: Tug of War - Progress Thread

Quote:
Originally posted by Gandalph:
The ship can no longer be retro'd as it is racial specific. I have not yet decided on whether the ship would be placed at it's lost location or back in the center, so this is open for debate. I am leaning to back in the center as a sort of penalty for not being able to get it home.
I agree with sending the Tug back to the center. Otherwise the Tug could spend an unwanted amount of time in one corner of the Map. This way a player who looses the tug has to scramble to get it back again.
__________________
The Nu'Wam Shipset: (Download) & (Preview)
The Psycho Trapper Shipset: (Download) & (Preview)
Reply With Quote
  #4  
Old March 25th, 2003, 08:33 PM
Gandalph's Avatar

Gandalph Gandalph is offline
Captain
 
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
Gandalph is on a distinguished road
Default Re: Tug of War - Progress Thread

Quote:
Originally posted by Katchoo:
I agree with sending the Tug back to the center. Otherwise the Tug could spend an unwanted amount of time in one corner of the Map. This way a player who looses the tug has to scramble to get it back again.
Well, there is no "corner" on this map , but I know what you mean.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Reply With Quote
  #5  
Old March 26th, 2003, 12:22 AM
MegaTrain's Avatar

MegaTrain MegaTrain is offline
Corporal
 
Join Date: Oct 2001
Location: St. Louis, MO
Posts: 115
Thanks: 0
Thanked 0 Times in 0 Posts
MegaTrain is on a distinguished road
Default Re: Tug of War - Progress Thread

COME ON, EVERYONE! Join up!! (4 more players needed)

I noticed something odd about the MAP file included with the MOD. Not all systems have the standard 12 planets. 3 of the "spokes" of the web have one or more empty systems. I would imagine you intended it to be symetrical.

North branch: Inner system empty (Ibsunk)
Northwest: Inner system empty (Dussullet)
SouthEast: TWO inner systems empty (Mentocka and Neckron)

The SouthEast player would be especially at a disadvantage, it seems to me. If the one I'm looking at isn't the final MAP file you've used, please disregard.
__________________
-MegaTrain-
Athlon 1.3 GHz running at 1.6 GHz on an iWill KK266
Reply With Quote
  #6  
Old March 26th, 2003, 04:20 AM
Gandalph's Avatar

Gandalph Gandalph is offline
Captain
 
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
Gandalph is on a distinguished road
Default Re: Tug of War - Progress Thread

You are sort of correct, I found 4 systems without planets. That has now been corrected and thanks for catching it.

I will be posting what I hope to be the final Version of the mod this evening. I am going too add the ability of the Game Master to monitor Tug progress with a cloaked, unlimited supply ship as Tesco suggested, so if you have already downloaded the Mod, you will need to do so again.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Reply With Quote
  #7  
Old March 27th, 2003, 07:14 PM
Gandalph's Avatar

Gandalph Gandalph is offline
Captain
 
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
Gandalph is on a distinguished road
Default Re: Tug of War - Progress Thread

Well, we now have 5 players, just 3 more needed to get this (hopefully) great game started.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:30 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.