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March 25th, 2003, 06:23 AM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: Tug of War - Progress Thread
Quote:
Originally posted by Gandalph:
quote: Originally posted by Suicide Junkie:
Also, if/when the tug is destroyed, do you place it back at the center, or where it was lost?
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The ship can no longer be retro'd as it is racial specific. I have not yet decided on whether the ship would be placed at it's lost location or back in the center, so this is open for debate. I am leaning to back in the center as a sort of penalty for not being able to get it home. I would recommend sending it back to the center as well. As you said a penalty for letting it be destroyed or some such. Just an opinion.
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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March 25th, 2003, 06:57 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Tug of War - Progress Thread
Gandalph... Sorry I think we lost our emails on this one. I will be the tug... Mod the tech tree to include the unique Trait TUG... With cloak level 5 or 6... so a cloaked ship can watch the tug... and make sure the game ends properly...
The tug race would have unique engines , cc and a unique QT Reactor... zero maintence and no damage...
I can make the map if you want to play ....
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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March 25th, 2003, 07:02 AM
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Sergeant
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Join Date: Jun 2002
Location: Ottawa, ON, Canada
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Re: Tug of War - Progress Thread
Quote:
Originally posted by Gandalph:
The ship can no longer be retro'd as it is racial specific. I have not yet decided on whether the ship would be placed at it's lost location or back in the center, so this is open for debate. I am leaning to back in the center as a sort of penalty for not being able to get it home.
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I agree with sending the Tug back to the center. Otherwise the Tug could spend an unwanted amount of time in one corner of the Map. This way a player who looses the tug has to scramble to get it back again.
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March 25th, 2003, 08:33 PM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: Tug of War - Progress Thread
Quote:
Originally posted by Katchoo:
I agree with sending the Tug back to the center. Otherwise the Tug could spend an unwanted amount of time in one corner of the Map. This way a player who looses the tug has to scramble to get it back again.
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Well, there is no "corner" on this map , but I know what you mean.
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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March 26th, 2003, 12:22 AM
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Corporal
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Re: Tug of War - Progress Thread
COME ON, EVERYONE! Join up!! (4 more players needed)
I noticed something odd about the MAP file included with the MOD. Not all systems have the standard 12 planets. 3 of the "spokes" of the web have one or more empty systems. I would imagine you intended it to be symetrical.
North branch: Inner system empty (Ibsunk)
Northwest: Inner system empty (Dussullet)
SouthEast: TWO inner systems empty (Mentocka and Neckron)
The SouthEast player would be especially at a disadvantage, it seems to me. If the one I'm looking at isn't the final MAP file you've used, please disregard.
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-MegaTrain-
Athlon 1.3 GHz running at 1.6 GHz on an iWill KK266
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March 26th, 2003, 04:20 AM
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Captain
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Join Date: Mar 2002
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Re: Tug of War - Progress Thread
You are sort of correct, I found 4 systems without planets. That has now been corrected and thanks for catching it.
I will be posting what I hope to be the final Version of the mod this evening. I am going too add the ability of the Game Master to monitor Tug progress with a cloaked, unlimited supply ship as Tesco suggested, so if you have already downloaded the Mod, you will need to do so again.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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March 27th, 2003, 07:14 PM
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Captain
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Join Date: Mar 2002
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Re: Tug of War - Progress Thread
Well, we now have 5 players, just 3 more needed to get this (hopefully) great game started.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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