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Old March 30th, 2003, 07:21 PM

Malagon Malagon is offline
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Default Re: Recruiting for Renegade Legion MOD

Very familiar with the RL universe and I to have a copy of that Leviathan ship book, but alas I have just started playing SEIV and wouldnt even know where to start on making suggestions.

So new to this game overall I just made a major blunder Last night. Played 14hours straight when the game glitched, I thought no problem as I had autosave turned on.... Wrong! I had turned it on for a previous game but didnt realize it didnt save that state Oh well at least I learned some of the tech tree.

Hmmm thinking on tech.... TOG is based off the Roman empire and the Commonwealth is... hmmm loosely based off of Great Britian? Anyway at least for TOG if your really serious you could study up somewhat on the Roman empire and what they managed to build and their general state they took technology and modernize it.

Sorry remembering as I type. ToG preferred missle weapons so you could focus tech in that area and RL\commonwealth liked lasers and MDC's if I remember right.

OT kinda. Playing with the idea of learning programming and putting Centurion and Interceptor on my comp. Loved Centurion and I have source books for vehicles so maybe one of these days.

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Old April 1st, 2003, 06:36 PM
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Noble713 Noble713 is offline
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Default Re: Recruiting for Renegade Legion MOD

Ok, been offline for a few days but I'm back. Good suggestions all around.

I hadn't thought of using the crystal armor ability, I think I'll definitely mod than in there and see how it works. The current shield system I just pulled outta my @$$ as a stopgap measure, which doesn't suit me at all as I spent so much time and effort tweaking other things to perfection. For example, the shipboard laser bays have their mass, damage, ranges, and costs matching those in the Leviathan books almost exactly, and the same can be said for many other parts of ship design.

As for the different weapon types, I've looked into adding them but I had trouble making them distinctive enough. In other words, there isn't really any way to differentiate between an EPC and a 7.5/6 Laser at the scale that I'm using without making them grossly over-effective compared to capital ship weapons.

For ground stuff:
Right now I'm kinda going with a middle ground but it can still be altered. I went through the TO&E for a Strike Legion, and, using the typical TOG vehicles for each Century type, came up with a size 110kT for the combat strength of a legion. Grav tanks are HEAVY. I made the Legion troop size 200kT in case someone would want to design an all heavy-grav tank legion. Ground components default to Century size, but there is a cohort-size mount to speed the design of Legions. Cohort is also the starting ground vehicle size, with Auxilia being the medium troop size. Troop components include Headquarters units, Foot, Mechanized, and Grav-Mounted Infantry, and Light, Medium and Heavy Ground and Grav Tanks. I decided to leave out artillery. I also added a new unit, the Supply Century, which has a very high organics cost. It behaves as life support for ground troops. This was done for several reasons. 1)I wanted supplies, and the increasing supplies needed to support larger ground units, to be represented. 2)I wanted to expand the utility of organics, and it seemed right to me that the vast majority of supplies will probably be organic in nature (FOOD, water, replacement organs, people, etc.). I also jacked up the organics costs of crew quarters with the same logic.

Ok, I'm off to take a look at this imagemod. Sounds very useful.
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