|
|
|
|
 |

March 30th, 2003, 02:18 AM
|
 |
Major
|
|
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Colonies Rioting
Quote:
Originally posted by Suicide Junkie:
Once the people are back in line, you can have them build Urban Pacification Centers, which improve happiness in the entire system. You'll get them by researching Applied Political Science.
One major cause of riots is a bad initial choice for your people's happiness type.
If you chose Bloodthirsty, your people will get upset when you sign treaties with aliens, and get happier when you declare wars and kill things.
If your people are "Neutral", then they get upset at just about anything. Treaties, wars, new colonies even. They calm down faster than normal, but they are generally considered the hardest happiness type to deal with.
|
Hmmmm....
I just captured a few planets of a bloodthirsty race which had a Urban Pacification Center on two of them.
They are "happy" now, and I was thinking of destroying the Centers.
Guess this is a bad idea? Yes/No?
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
|

March 30th, 2003, 02:24 AM
|
 |
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Colonies Rioting
Quote:
Originally posted by tbontob:
quote: Originally posted by Suicide Junkie:
Once the people are back in line, you can have them build Urban Pacification Centers, which improve happiness in the entire system. You'll get them by researching Applied Political Science.
One major cause of riots is a bad initial choice for your people's happiness type.
If you chose Bloodthirsty, your people will get upset when you sign treaties with aliens, and get happier when you declare wars and kill things.
If your people are "Neutral", then they get upset at just about anything. Treaties, wars, new colonies even. They calm down faster than normal, but they are generally considered the hardest happiness type to deal with.
|
Hmmmm....
I just captured a few planets of a bloodthirsty race which had a Urban Pacification Center on two of them.
They are "happy" now, and I was thinking of destroying the Centers.
Guess this is a bad idea? Yes/No? Only 1 UPC is effective per system, so scrap the 2nd one if the other one is in no danger of getting destroyed.
Captured races only retain their atmosphere breathing. All other traits like bloodthirsty are eliminated. The only other difference between your population and captured population is that captured population tend to get angry while yours tend to get happy (before applying the mirad of happiness factors) so having a UPC is always a good idea in a system that has captured popuation.
Hope this helps.
Slick.
__________________
Slick.
|

March 30th, 2003, 02:33 AM
|
 |
Major
|
|
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Colonies Rioting
Thanks Slick.
Good advice on elimininating one of the UPC's.
Are you saying that all captured alien races then become "generic" and all will exhibit the same characteristics?
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
|

March 30th, 2003, 03:09 AM
|
 |
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Colonies Rioting
Quote:
Originally posted by tbontob:
Thanks Slick.
Good advice on elimininating one of the UPC's.
Are you saying that all captured alien races then become "generic" and all will exhibit the same characteristics?
|
No, they will be like your population with those exceptions mentioned. I know it's kind of a confusing statement, but your racial attributes and characteristics are a property of your empire, not of your population. The only real property population has is its atmosphere breathing, so that carries over. Your empire has an attribute that defines your native population as well. Any other populations in your empire will suffer the negative happiness trend.
Is that totally confusing or does it make sense?
Slick.
__________________
Slick.
|

March 30th, 2003, 05:23 AM
|
 |
Brigadier General
|
|
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Colonies Rioting
Pacification Centers, Medical Facilities, Troops, warships over planet (not just 2 or 3), certain facilities under the various racial Traits, are some of the ways to make them happy. Be sure to read their descriptions, you only need l per system with some of these. enjoy the game,
PS. you can upload the population, vent them into space, transport new colonists to the planet
PSS. you may also be victim of Intel attacks getting your planet/s to riot, be sure you have intel protection uup to keep this from happening, the Ai will use intel against you, let alone human players....
just some idea Mac
[ March 30, 2003, 03:25: Message edited by: mac5732 ]
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
|

March 30th, 2003, 07:22 AM
|
 |
Major
|
|
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Colonies Rioting
Quote:
Originally posted by Slick:
quote: Originally posted by tbontob:
Thanks Slick.
Good advice on elimininating one of the UPC's.
Are you saying that all captured alien races then become "generic" and all will exhibit the same characteristics?
|
No, they will be like your population with those exceptions mentioned. I know it's kind of a confusing statement, but your racial attributes and characteristics are a property of your empire, not of your population. The only real property population has is its atmosphere breathing, so that carries over. Your empire has an attribute that defines your native population as well. Any other populations in your empire will suffer the negative happiness trend.
Is that totally confusing or does it make sense?
Slick. I think it does. I'll try to put what you have said in another way.
Alien populations have their own characteristics when run by that alien empire.
Once conquered, all alien populations
1) retain their atmosphere breathing trait.
2) suffer a greater negative happiness trend.
3) take on all the other characteristics of the conquering race except for 1) and 2) above.
Would this be an accurate assessment? Or am I still missing something?
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
|

March 30th, 2003, 07:28 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Colonies Rioting
Alien populations (including your own) only have these traits:
Picture and Name
Atmosphere
All other traits are traits of the empire, not of the race itself. Other than the default anger increase/decrease, alien populations function identically to your own race's population because they do not have any traits save those mentioned above.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|