1. Trying to figure out why a ship did not obey the orders I knew I gave... freaking out and firing the ship commander... then I realize I did not "Cancel" the previous Sentry order already attached to the ship/fleet (before assigning the new order)! This was frustrating as a noob.
2. Trying to build units on a space yard ship or space yard base... designed without a cargo area. Just doesn't work.
Originally posted by Stone Mill:
2. Trying to build units on a space yard ship or space yard base... designed without a cargo area. Just doesn't work.
Been there. Done that. 'Nuff said.
__________________ ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
I usually play with the Natural Merchants advanced trait. So, like I am 50+ turns into the game with colonies in a dozen systems… then I remember that I am not playing with the Natural Merchants trait in THIS game.
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Don't become a well-rounded person. Well rounded people are smooth and dull. Become a thoroughly spiky person. Grow spikes from every angle. Stick in their throats like a pufferfish
-Bruce Sterling
At the start of this thread, I said my wife cloaked her fleet, including her Sweepers.
Guess who just did that in 2 PBW games at the same turn?
The first game processed and I saw the results, and had enough time to undo my turn for the second game and then in a rush to get the turn done before the deadline, forgot to move my ships...