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April 6th, 2003, 11:35 AM
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Shrapnel Fanatic
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Re: I Did It.
Quote:
Intel should not do things like destroying planets...
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In a day an age where a race has the ability to destroy stars and planets, why should it not then have the ability to use covert action to destroy an enemies world. A weapon of ultimate mass destruction. This is where you will seriously want some counter intel to prevent it from happening to one of your worlds.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 7th, 2003, 01:50 AM
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Lieutenant General
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Re: I Did It.
Quote:
Originally posted by Imperator Fyron:
Intel should not do things like destroying planets...
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"Intel inside" -warning label 
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 7th, 2003, 02:58 AM
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Corporal
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Re: I Did It.
Quote:
Originally posted by trooper:
Beware, UN inspectors will be sent to check your laboratories...
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I do not think this is a concern, the UN has proved itself sterile. 
[ April 07, 2003, 01:58: Message edited by: smitty ]
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In the end it's not the words of your enemies that you will remember, but the silence of your friends... -Martin Luther King Jr.
It is better to keep quiet and have people guess your intelligence, then to open your mouth and remove all doubts
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April 7th, 2003, 04:16 AM
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Shrapnel Fanatic
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Re: I Did It.
I do not bow to the childish whims of patetic planets who think they can control my destiny! 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 7th, 2003, 06:14 AM
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Shrapnel Fanatic
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Re: I Did It.
Quote:
Originally posted by Atrocities:
quote: Intel should not do things like destroying planets...
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In a day an age where a race has the ability to destroy stars and planets, why should it not then have the ability to use covert action to destroy an enemies world. A weapon of ultimate mass destruction. This is where you will seriously want some counter intel to prevent it from happening to one of your worlds. I was posting from a balance perspective. Being able to use intel to destroy planets whole-sale will create a much worse situation than the ummodded SE4 intel system.
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April 7th, 2003, 06:38 AM
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Shrapnel Fanatic
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Re: I Did It.
I know what you were posting, I was just being demigodic about it.
I agree, that it would be a balance issue, but no more than any other catostophic event.
Make the cost of the project very expensive, and the requirements the same. If you set up a game that does not allow stellar manipulation, then the project would not work. IE its availablity is directly tighed into stellar manipulation.
No stellar Manipulation, no Doomsday Intel Project.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 7th, 2003, 06:55 AM
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Shrapnel Fanatic
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Re: I Did It.
You can not in any way shape or form compare events to intel projects. Intel projects from a single empire can destroy up to 12 planets in a single turn (though more likely 11 or fewer, as the attacker will need at least 1 CI), and then 12 planets in each subsequent turn, turn after turn. Events could never do that. I think there is a limit of 1 event per turn.
Also, more expensive means harder to defend against as well. So, those planet busters become even more of a problem if you make them really expensive. 
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