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April 9th, 2003, 01:43 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Thanked 4 Times in 4 Posts
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Re: Game Idea: Can it be done?
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2) Can a game be constructed where you run 100-200 turns, advancing one race while holding all of the others back and then open it up to other players?
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If you just want that race to progress through the tech tree really fast, use a mod with all tech costs set to ONE research point.
At 12 techs per turn, you'll be done in no time, and then its just a matter of building the ships and moving them to where you want them to start.
Reset the rules back to normal, and run a turn to complete the process, then distribute the game to the players.
Having a copy of the components in a racial tech area will allow you to make the ships too, but the players won't be able to deconstruct and analyse them.
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April 9th, 2003, 01:48 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Game Idea: Can it be done?
Make SYs have rates of 100x their default rate when setting up the game, so all ships are built in just 1 turn. 
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April 12th, 2003, 05:20 AM
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Captain
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Join Date: Jan 2001
Location: Texas
Posts: 830
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Re: Game Idea: Can it be done?
This sounds like a lot of fun. I hope you keep working on it. I would love to try playing it.
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April 14th, 2003, 01:04 AM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
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Re: Game Idea: Can it be done?
To run 200 turns you can use Belisarius batch file.
(will post link later, or look in the AI DEAD MATCH 2 thread, it ought to be there).
As stated use human empires with settings "AI makes no changes"
(Started thinking, as you need to play the ancient empire to move ships etc, you can't use the batch file, sorry)
[ April 13, 2003, 12:06: Message edited by: Ruatha ]
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