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  #1  
Old April 12th, 2003, 11:05 PM
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Default Re: Cloaking, Blocking, and Storms

I'm pretty sure it is still true. The only case they will fight is if something else causes a combat in the sector.

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Old April 13th, 2003, 01:11 AM
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Default Re: Cloaking, Blocking, and Storms

Strange. I had a cloaked Scoutship flying into a quadrant and it attacked the sattelites on the other side of the warp point. I'm pretty sure the AI opponent I was scouting didn't have any detection technology then.
Thought it was a normal bug-feature that I attacked and didn't investigate further. Will check it out more next time.
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Old April 13th, 2003, 05:03 AM
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Default Re: Cloaking, Blocking, and Storms

I think it may also happen if you have the Cloaking minister turned on--he likes to decloak at the worst times.
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Old April 15th, 2003, 01:19 AM
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Default Re: Cloaking, Blocking, and Storms

Maybe you ran out of supplies/resourses? Ships decloak automatically in that case IIRC
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Old April 14th, 2003, 04:27 PM
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Default Re: Cloaking, Blocking, and Storms

Enough resources and (of course!) minister off. Would a minefield from him in ANOTHER sector within the same system detect my cloaker? Or would allies of him in the sector with appropriate detectors transmit their knowledge?
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Old April 14th, 2003, 05:28 PM
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Default Re: Cloaking, Blocking, and Storms

I usually don't bother with cloaking devices, because by the time I get them everyone else already has a high level of at least one type of sensor (I do hope that for SEV the different types of sensors actually detect different things). Am I missing something? Are there situations where cloaking devices are really worthwhile?
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Old April 14th, 2003, 05:38 PM
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Default Re: Cloaking, Blocking, and Storms

I once tried to make a level IV cloak that no level III sensor could detect. I must have messed it up as it caused errors and would not work. Has any one been able to make a level IV or higher cloak?
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