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  #1  
Old April 21st, 2003, 08:12 PM
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Default Re: Recycle Old Threads Drive Canceled!

Having played a few dozen hours of both the unpatched original Galactic Civilizations and the current patch, I must say that it is shaping up rather nicely. Within the Last few weeks of release, it's had two patches which have added many new things and tweaks which are nice. Even the original release is nice and playable...I finished two games on that alone with no issues. The promise of additional tweaks and patches and added support is always a good thing (as we all know ).

Apparently there is a customization option available where you can add new ship designs and such, but I haven't looked into it yet. On their website (www.galciv.com), there are already several user-made events you can throw in there.

There are a few things I miss in GalCiv that SEIV provides plenty of, such as ship design and combat. It is very strategic and simplified, with units attacking one-on-one (a stack of fighters will die against something bigger unless you have enough to whittle away at his hit points). Everything is streamlined and straightforward, including the interface, making it easy to access everything and anything you want with as few clicks as possible.

On the surface, it doesn't seem very deep, and advancement of your two dozen or so statistics of your empire/race is strictly in new structures/abilities that affect percentages a few points at a time. Although by the end a Dreadnought may totally outclass those Defenders you had at the beginning, it doesn't bear as much impressiveness. It leaves a sort of ho-hum-it's-a-REALLY-upgraded-starfighter feeling.

Mostly where it shines is in the AI. They're smart, efficient, and remember things. I was surprised when I got a message from a race groveling for peace, saying that they know they started the war, but didn't know I'd fight back so hard. Diplomacy and trade is very well done, and they consider these things before invading your systems. There is a little bit more of tweaking and optimizing economic stats than I'd like, but it is also intuitive and eventually becomes second nature to keep yourself in the black.

It was definitely worth my money, because it does have a lot of replayability. I have a few games going because it's interesting to see how the stats I chose and AI settings I have (they're increasing as I get better...I'm not good enough to play it on anything higher than 'normal' right now) affect the game.

I agree with Fyron, though, SEIV is still better. For me, it's about the fact that when I go into battle, it's with MY ships that I handcrafted through the years that I'm kicking alien butt, and not some generic ships with my att/def/hp bonuses. SEIV lets you win your way, and GalCiv lets you win one of their 3 ways (although provides you with a very wild ride in the meantime).

Sorry about the lack of MOOness...I'm not touching that one.

zen
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  #2  
Old April 22nd, 2003, 12:41 AM
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Default Re: Recycle Old Threads Drive Canceled!

Don't buy MOO3 till they release 2 patches. I'm a huge fan of both MOO1 and MOO2, and I even kinda like MOO3, but I haven't touched it after the first week it came out. There is a good game somewhere underneath the horrible UI, and I am sure a couple of patches will help me find it.
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Old April 22nd, 2003, 02:33 AM

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Default Re: Recycle Old Threads Drive Canceled!

Try Alpha Centauri by Sid Meier. ITs been around for a while, so you can prob pick it and its expansion up for pretty cheap. Its similiar to Civ games, but it has the important note that you still design the units... no prefab units, which is nice.

It also has an excellent political engine, and in my eye it is one of the greatest games ever made, and I also believe it would fit into the 4X genre...

I strongly reccomend you atleast try it. Many a night was completly lost playing this game.
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Old April 22nd, 2003, 03:02 AM
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Default Re: Recycle Old Threads Drive Canceled!

Quote:
Originally posted by Xiodos:
Try Alpha Centauri by Sid Meier.... Many a night was completly lost playing this game.
Many a night, eh...try many a week on my end

It's also relatively easy to modify (i said, relatively...) as it's data files are aldo in text format. I still lose a few weekends to it every so often.
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Old April 22nd, 2003, 04:29 AM
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Default Re: Recycle Old Threads Drive Canceled!

Quote:
Originally posted by zenbudo:
Mostly where it shines is in the AI. They're smart, efficient, and remember things. I was surprised when I got a message from a race groveling for peace, saying that they know they started the war, but didn't know I'd fight back so hard.
WOW! Finally an AI that does not have the usual style of "I hate you because you are nonAI and will attack you any time I like without any reason even if I have less chance than an ant trying to strangle an elephant"
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Old April 22nd, 2003, 05:26 AM
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Default Re: Recycle Old Threads Drive Canceled!

Quote:
but it has the important note that you still design the units...
Yeah, but you always end up with the same small set of units anyways. The design process in SMAC isn't really very broad.
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Old April 22nd, 2003, 06:10 AM
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Default Re: Recycle Old Threads Drive Canceled!

Quote:
Originally posted by Imperator Fyron:
quote:
but it has the important note that you still design the units...
Yeah, but you always end up with the same small set of units anyways. The design process in SMAC isn't really very broad.
That's true in comparison with SEIV or the MoO's, but in comparison with the other Civ's SMAC is light years ahead.

I'm not sure I'd put SMAC in the 4x genre (just one planet), but it is still the best Civ game to date (in my view, anyway). SEIV gets my vote for best 4x game, but I haven't played GalCiv, and have only a couple of hours of MoO3 under my belt (I'm still trying to figure out how to do things. The UI doesn't make it very easy... ) I had high hopes for Stars! Supernova Genesis, but that project seems on permanent hold.
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