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				April 17th, 2003, 07:19 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Unused weapon abilities 
 Hrmm... well there you go.  Thanks alot.  I checked the abilities text file but didn't check the components one.    
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				April 17th, 2003, 09:38 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Unused weapon abilities 
 only planet destroyers. hmmm, stick a few of those in a wp, 1 or 2 or 3 on each world, and save a facility slot? 
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				April 17th, 2003, 09:47 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Unused weapon abilities 
 No, cause the WPs will be bombared by the attack fleet before the planet destroying ship gets there anyways. Who sends planet destroyers unescorted into enemy space?      Now as a ship weapon, sure, cause it can chase the planet buster to the corners.    |  
	
		
	
	
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				April 17th, 2003, 09:50 AM
			
			
			
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 Corporal |  | 
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				 Re: Unused weapon abilities 
 
	Too bad there is nothing for "only sun destroyers"...but i'd guess that it would be a bit broad in scope.  one type of planet killer v. three types of sun killers (nebula, black hole, and original flavorQuote: 
	
		| Originally posted by narf poit chez BOOM: only planet destroyers. hmmm, stick a few of those in a wp, 1 or 2 or 3 on each world, and save a facility slot?
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 [ April 17, 2003, 08:51: Message edited by: Xaren Hypr ]
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				April 18th, 2003, 01:23 AM
			
			
			
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				 Re: Unused weapon abilities 
 "Only Planet Destroyers" dosen't skip shields.     
I tried to use that one as part of the RPS mod, but shields block it, and I had to pick something else.
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				April 18th, 2003, 04:24 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Unused weapon abilities 
 if it skipped shields and had a long enough range...very heavy one shot weapon? 
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