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  #1  
Old April 24th, 2003, 02:01 PM

trooper trooper is offline
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Default Re: Citizen Federation Version 2.0 available !

I'm working with bryce, but the trouble is all that work will be lost for SE V, because bryce can't export its files.

I tried Maya 4.5 but the soft always crashes when trying to extrude polygons. I couldn't find a patch to correct that. Also tried Moray, but I couldn't make it work, (maybe a moray/povray Version incompatibility) it's not very intuitive...
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  #2  
Old April 25th, 2003, 07:21 AM
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narf poit chez BOOM narf poit chez BOOM is offline
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Default Re: Citizen Federation Version 2.0 available !

maybe something else can convert?
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  #3  
Old May 2nd, 2003, 12:09 AM

trooper trooper is offline
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Default Re: Citizen Federation Version 2.0 available !

'Took me about two weeks for this one. It's an exact copy of the movie's troop transports. All other warship pictures will be based on it.

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Old May 2nd, 2003, 12:53 AM
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Default Re: Citizen Federation Version 2.0 available !

Quote:
Originally posted by trooper:
'Took me about two weeks for this one. It's an exact copy of the movie's troop transports. All other warship pictures will be based on it.

I think I'm going to pass out. That is simply one of the most amazing ships I have seen. Awesome work Trooper, you got me wanting this set even more!
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  #5  
Old May 3rd, 2003, 11:54 AM

Raging Deadstar Raging Deadstar is offline
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Default Re: Citizen Federation Version 2.0 available !

Pretty dam sweet trooper, this is definitly one of the best ships i've seen. I can't wait to see if you do work for starfury when it's out, i can only imagine flying around in ships as good as these
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Old May 3rd, 2003, 07:37 PM

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Default Re: Citizen Federation Version 2.0 available !

I'm working with bryce, but the trouble is all that work will be lost for SE V, because bryce can't export its files."

And even if it did, the polygon count would be way, way too high- the ships made would make the game very choppy.

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  #7  
Old May 4th, 2003, 12:40 AM
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Default Re: Citizen Federation Version 2.0 available !

Quote:
Originally posted by Phoenix-D:
I'm working with bryce, but the trouble is all that work will be lost for SE V, because bryce can't export its files."

And even if it did, the polygon count would be way, way too high- the ships made would make the game very choppy.

Phoenix-D
Most of the polycounts in StarFury ships are between 200-500, with a few close to a 1000. Performance descreases with uses models with over 1000, especially on lower end systems.
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