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April 23rd, 2003, 02:36 AM
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Corporal
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Re: Challenge Match
The settings proposed by Slynky are fine by me. Ready to go whenever everyone else is.
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April 23rd, 2003, 02:42 AM
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BANNED USER
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Re: Challenge Match
Setting aside that SEIV is science ficiton, the Challenge Match has stipulated everyone is Oxygen Rock. Just a wine driven though, what are the chances of that unless they were all from the same origens anyway.
A ship can be gifted and the crew go with it.
A lot of the features of this game are based on play-a-bilty. If one wanted a "real" game I guess i would have to suggest Squad Leader or a well done miniatures game where each move could take an hour per side. Works for me.
[ April 23, 2003, 01:45: Message edited by: Gryphin ]
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April 23rd, 2003, 02:48 AM
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General
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Re: Challenge Match
Quote:
Originally posted by Gryphin:
A ship can be gifted and the crew go with it.
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A good point that goes well with what Lord Chane said. (saying that without getting into how different races would integrate in a fleet atmosphere given various forms of communications, predlections toward battle, and other things I won't spend a lot of time listing )
However, for our puposes, we don't have to worry about it since we've agreed it can't be done in this game .
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April 23rd, 2003, 03:12 AM
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BANNED USER
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Re: Challenge Match
Ok
Slynky and Geo
I'm working on the map.
what is the consensous on the number of systems?
My current understanding for the spread of players is about as many systems behind each team as there are between each teach.
At the moment it is a matter of deleting systems and placeing players.
The step after that will be setting up the game at PBW. I may need some coaching with this part.
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April 23rd, 2003, 03:18 AM
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Re: Challenge Match
Quote:
Originally posted by Gryphin:
Ok
Slynky and Geo
I'm working on the map.
what is the consensous on the number of systems?
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I'd say 100 at least, if that yields, on average, 60 "populated" systems.
As to placement, 25% of the space behind each team with at least 50% of the area free between them. It could vary, too, for example, I'd say 20% space behind each team (leaving 60% space between them). But never let the space between them get less than 50% of the map.
Geo may have some other idea, sooo....
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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April 23rd, 2003, 03:22 AM
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Shrapnel Fanatic
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Re: Challenge Match
lord chane, i'm already using a variant of that picture for my cantina avatar, but when i'm done with it people should be able to tell them apart. since i'm not using it all the time, i can't claim that picture either, so it all comes down to wether or not you think people will mistake you for cantina narf 
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April 23rd, 2003, 04:17 AM
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National Security Advisor
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Re: Challenge Match
My ten figure was just pulled out of ether. Someone made a comment earliewr they wanted this to be a fast paced game. I thought that meant fewer rather than more systems. However, I was not thinking about he fact that we'd all be rock/oxy and was assuming shared systems between allies. If we are all teh same type though maybe more would be a better number. Fyron Paradise systems have a lot of planets. 10 systems there is like 30 in a standard game.
Gryphin, there is no way to specify the location of anythign but the first planet in a multi planet start.
Geoschmo
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