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  #1  
Old April 23rd, 2003, 02:36 AM

Lord Chane Lord Chane is offline
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Default Re: Challenge Match

The settings proposed by Slynky are fine by me. Ready to go whenever everyone else is.
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Old April 23rd, 2003, 02:42 AM

Gryphin Gryphin is offline
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Default Re: Challenge Match

Setting aside that SEIV is science ficiton, the Challenge Match has stipulated everyone is Oxygen Rock. Just a wine driven though, what are the chances of that unless they were all from the same origens anyway.

A ship can be gifted and the crew go with it.

A lot of the features of this game are based on play-a-bilty. If one wanted a "real" game I guess i would have to suggest Squad Leader or a well done miniatures game where each move could take an hour per side. Works for me.

[ April 23, 2003, 01:45: Message edited by: Gryphin ]
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Old April 23rd, 2003, 02:48 AM
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Slynky Slynky is offline
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Default Re: Challenge Match

Quote:
Originally posted by Gryphin:
A ship can be gifted and the crew go with it.
A good point that goes well with what Lord Chane said. (saying that without getting into how different races would integrate in a fleet atmosphere given various forms of communications, predlections toward battle, and other things I won't spend a lot of time listing )

However, for our puposes, we don't have to worry about it since we've agreed it can't be done in this game .
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Old April 23rd, 2003, 03:12 AM

Gryphin Gryphin is offline
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Default Re: Challenge Match

Ok
Slynky and Geo
I'm working on the map.
what is the consensous on the number of systems?

My current understanding for the spread of players is about as many systems behind each team as there are between each teach.

At the moment it is a matter of deleting systems and placeing players.

The step after that will be setting up the game at PBW. I may need some coaching with this part.
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Old April 23rd, 2003, 03:18 AM
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Default Re: Challenge Match

Quote:
Originally posted by Gryphin:
Ok
Slynky and Geo
I'm working on the map.
what is the consensous on the number of systems?
I'd say 100 at least, if that yields, on average, 60 "populated" systems.

As to placement, 25% of the space behind each team with at least 50% of the area free between them. It could vary, too, for example, I'd say 20% space behind each team (leaving 60% space between them). But never let the space between them get less than 50% of the map.

Geo may have some other idea, sooo....
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Old April 23rd, 2003, 03:22 AM
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narf poit chez BOOM narf poit chez BOOM is offline
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Default Re: Challenge Match

lord chane, i'm already using a variant of that picture for my cantina avatar, but when i'm done with it people should be able to tell them apart. since i'm not using it all the time, i can't claim that picture either, so it all comes down to wether or not you think people will mistake you for cantina narf
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Old April 23rd, 2003, 04:17 AM
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geoschmo geoschmo is offline
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Default Re: Challenge Match

My ten figure was just pulled out of ether. Someone made a comment earliewr they wanted this to be a fast paced game. I thought that meant fewer rather than more systems. However, I was not thinking about he fact that we'd all be rock/oxy and was assuming shared systems between allies. If we are all teh same type though maybe more would be a better number. Fyron Paradise systems have a lot of planets. 10 systems there is like 30 in a standard game.

Gryphin, there is no way to specify the location of anythign but the first planet in a multi planet start.

Geoschmo
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