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April 24th, 2003, 11:49 PM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Primitives for proportions?
LR mod has primitives! Seriously it was one of the earlies planned features.
Speaking of...
I realy an EXTREMELY early early early alpha soon. All my work was lost in yet ANOTHER catastrophic PC crash,ive started anew, with a little help from some backups.
Actually things are going quite nicely.
But anyway back to topic, yeah, this would be VERY cool, and if anyone decides to get to work on this i wouldent mind lending a hand or two.
Later.
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April 25th, 2003, 12:07 PM
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Sergeant
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Join Date: Feb 2002
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Re: Primitives for proportions?
Quote:
Originally posted by PvK:
QuarianRex, the game does know the difference between components with the same name.
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I wasn't specific enough. I meant tech areas. If you had two racial techs (say for normals and primatives) with the same name for both (say ship construction) could you trade those racial techs? Does the game tech areas with the same name but different origins to be the same tech area?
Quote:
Originally posted by geoschmo:
If I understand what you are saying, this would be awesome, but quite impossible to do currently in any sort of mod. It would require hard code changes. Everybody starts at the same tech level in SE4. Unless you are setting up a scenario there is no way around that, other then seperate racial tech areas.
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No, I'm talking about three different tech areas, one for each type of primative (dirt, steam, and space). What I meant is for them all to follow a recognizably similar progression. So at Dirt 5 (or whatever) you would have access to the same techs as Steam 1. At Dirt 10 you would have the same tech as Steam 6, which would be the same as Space 1, etc.
No hardcode changes needed, just a recognizable progression of technological advancement. This way space civs will be able to benefit the most from initial research (as they should) while cave dwellers can also reach such heights if given enormous amounts of help (research alliances) and copious time.
This way all races at least have the potential to reach the stars if not the ability.
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April 25th, 2003, 11:13 PM
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Second Lieutenant
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Join Date: Feb 2003
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Re: Primitives for proportions?
That's an awesome idea!
I would like not just completely primitive civilizations, but also races like Earth today, with the capability of researching missile technology, and DUC, but maybe not the other guns, and with no spaceships, but with "orbital fighters" to defend the planet, weapons platforms, satellites and bases, and maybe drones...  .
What about an Neutral AI that only builds units and bases?
That would make for a really tough homeworld in Proportions. I can easily see a Primitive homeworld with 300 WP, a 100 sats and a minefield of 100 large mines...., and maybe 40 000 000 infantry...... 
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April 25th, 2003, 11:15 PM
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Second Lieutenant
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Join Date: Feb 2003
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Re: Primitives for proportions?
Think about it, we could roleplay a contact, TODAY, of Earth with an space filled of power hungry alien races.....
What if the Krill Dominion lives 2 systems away from us........ 
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When somebody says he is going to kill you.........believe him. -Holocaust survivor
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April 26th, 2003, 01:55 AM
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Shrapnel Fanatic
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Re: Primitives for proportions?
would it be possible to fake system defence only ships using fighters, or do i need to get more sleep?
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April 26th, 2003, 02:18 AM
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National Security Advisor
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Join Date: Jan 2001
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Re: Primitives for proportions?
Quarian, what you are describing now is possible. It's pretty much what Dogscoff was laying out in his initial post. The main difference being it sounds like you are are wanting the primitives to be able to eventually make it to space on their own rather than having to wait on a major race to come along and uplift them. That is certainly doable.
Geoschmo
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April 26th, 2003, 02:48 AM
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Sergeant
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Re: Primitives for proportions?
(Expanding on the talk of Radioactives and the ability of a Primitive Race to produce/maintain them...)
Would it be possible to create a Sat component that generates Rads from the Sun? An advanced race could have access to this kind of technology, and as one of the first things to gift to a Primitive Race to help them advance. This would provide a pre-requisite for giving Ships to a Primitive Race, since without Rad Production the Primitives can't sustain Ships.
Down the road the Primitives can gain access to more efficent Rad Producers, and eventually reach a level of "competence" to maintain more powerful ground-based Rad producers.
Sound feasable and/or worthwhile?
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