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  #1  
Old April 29th, 2003, 02:27 AM

JLS JLS is offline
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Default Re: Primitives for proportions?

First glance it looks good

You tied the Traits to Research to Facilities for the AI neutral City slash Culture Center.

well done

Opps, de je vue I already did that in a previous post

[ April 29, 2003, 01:33: Message edited by: JLS ]
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Old April 29th, 2003, 07:15 PM

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Default Re: Primitives for proportions?

Quote:
Originally posted by Grand Lord Vito:
You would have to keep there urban centers low produceing if they can get crushed by a roaming player and Restricted Planetary Exploitation also may be the way to go.

Other wise I will hunt them down
The ground defense is about the same GLV as with the previous neutrals so it will be as tough as it always is to capture a Planet,

I am not sure of block aids though?

But so what, they are not going any where, and the onus is on the Player to take the Planet or make peace.

I like the concept.

[ April 29, 2003, 18:16: Message edited by: JLS ]
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Old April 29th, 2003, 08:48 PM
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Default Re: Primitives for proportions?

I believe most primitives should have a ground combat bonus. Just a little, for flavor, so you would sometimes get a Zulus vs. British scenario (high-tech empire underestimates primitive bravery/warrior spirit; primitives win but take huge losses).

About plagues... when Europe invaded the New World, the New World got TB, but Europe got siphylis. Not so good, hm ? I know it's probably impossible to mod, but primitives should be able to plague anyone who invades them.

The word 'Barbarian' comes from a Greek expression meaning, basically, 'people whose language sounds like Bar Bar Bar'. Therefore, the SE IV equivalent would be... Yubyubians ?

Regarding primitive shipsets... please, please do the Dwarves in Space race / shipset !
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Old April 30th, 2003, 01:04 AM
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Default Re: Primitives for proportions?

Combat bonus can of course be set as you please. Some primitives might be good fighters, others not.

Giving some of them plague weapons would be trivially easy. If you want to create some which have built-in infection abilities that aren't entirely intentional, that'd be pretty easy too. The problem is, if they're neutrals, then the only thing they could infect would be colonies in their own system, and only if they had some spaceflight ability. I guess you could also give them some plague causing intelligence missions, which would represent your own traders spreading their diseases to your systems. In Propotions, this could be quite disastrous!!!

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Old April 30th, 2003, 03:24 AM
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Default Re: Primitives for proportions?

Your suggestion for plague causing intelligence missions with potentially disastrous results describes quite well what I had in mind. They should be low-cost missions, so they would be hapenning all the time (potentially infected citizens arrive every day at your planets) but would be fairly easy to block (representing the efforts of your health service). But if one got through, it could be a disaster.
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Old April 30th, 2003, 04:13 AM
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Default Re: Primitives for proportions?

Quote:
Originally posted by Aloofi:
Think about it, we could roleplay a contact, TODAY, of Earth with an space filled of power hungry alien races.....

What if the Krill Dominion lives 2 systems away from us........
Getting way off topic, I was thinking of something along those lines...would it be possible to make a scenario that matched the description of the SE IV races *exactly*?

In other words:
1) Eee and Drushocka would start nearby (maybe even in the same system ),
2) The Norak homesystem would have 3 suns,
3) Terrans' homesystem is just like ours ,
4) Xenophobic races would start far, far away from any other races

...and so on. Sound doable?

(Come to think of it, maybe this should be a separate thread entirely...)
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Old April 30th, 2003, 04:31 AM
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Default Re: Primitives for proportions?

i hope it's doable
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