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  #1  
Old April 30th, 2003, 07:21 AM
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PvK PvK is offline
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Default Re: Proportions fix list

Quote:
Originally posted by tbontob:
Hi Pvk!

Well, yesterday I must have tried to access your site about 20 times and got the "Time-out" message.

First try today and I'm in.
Yeah, pardon, the web server was down due to power issues.

Quote:

Downloaded the mod discription. And it prints out to 16 pages! Going to keep me busy for a while reading it.


No question about it, PvK, you are to be complimented on the dedication and work you have put into this mod!

What I meant was that out of 15 or 16 players in a game I am playing, guess who is ranked 15th or 16th?
Thanks! Well, you may be behind, but score can be an inaccurate measure of standing, particularly in Proportions. For example, ship tonnage plays a large part in the score, regardless of what is in the tonnage, so your opponents might have a lot of colony ships and starliners, while you have expensive warships which would eat their fleets for lunch. Or, you could be behind. Fortunately, though, falling behind is generally not fatal the way it is in the unmodded game, mainly because the production and research rates tend to be somewhat equalized by the homeworlds and trade.

Quote:
The reference to 4,000 and 3,998 was just a way of saying I am not in any way familiar with the nuances of the mod. It was an indirect way of saying I needed help.

Now to take a look at the "readme.txt in the Proportions directory".

Thanx for the help. Everything's cool.
Glad to help. The readme.txt is pretty much the same thing as is found on the web site - only the bit at the top is different.

PvK
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  #2  
Old April 30th, 2003, 07:32 AM
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PvK PvK is offline
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Default Re: Proportions fix list

Quote:
Originally posted by SunDevil:
...
Could you please explain if this component has the strength of 20 marines then the value is 5?
...
Thanks for the hard work and great mod.
Thanks SunDevil!

The reason is that each point is worth 4 marines. There are no components with smaller-grained strengths, so it wasn't necessary to have the actual unseen value set to 20.

However, it may be somewhat inaccurate, in that I later learned Crew Quarters inherently (hard-coded in SE4) give a defense value of [I forget what exactly... 1, 5, something]... so actually Props crew quarters are probably stronger than listed. That'd be something to figure out and fix, I suppose. Although, boarding combat is so oversimplified in SE4 that it might not be so bad to have a hidden factor involved.

PvK
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  #3  
Old April 30th, 2003, 08:58 PM

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Default Re: Proportions fix list

PvK,

Name := Efficient Jacketed - Photon Engine II

Ability 4 Type := Warp Point - Turbulence
Ability 4 Descr :=
Ability 4 Val 1 := 0
Ability 4 Val 2 := 0

Do you put this ability with this engine in order for it to be effected by the Warp Point - Turbulence in the Events.txt File?

Is this the only way for components to be affected by specific events is to create an ability within the actual component specification?

Thanks.
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  #4  
Old April 30th, 2003, 10:28 PM
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PvK PvK is offline
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Default Re: Proportions fix list

No, it's a "bogus ability label" for the AI. It has no effect on ship components, but allows us to trick the AI into building ships that use some of those instead of all inefficient engines.

There are lists of bogus abilities and what they mean at the tops of some of the data files.

PvK
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  #5  
Old May 1st, 2003, 08:01 AM

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Default Re: Proportions fix list

PvK,

Another question for you.

Name := Emergency Propulsion I

Tech Area Req 2 := Inaccessible Technology
Tech Level Req 2 := 8

Is this setting to keep the computer from using this component and if so why, does the computer not use this well? Thanks again.

Edit: I looked at the techArea.txt file, and after reading the description, my question still stands on whether the computer uses this or other components well with this designation. Thanks.

[ May 01, 2003, 08:32: Message edited by: SunDevil ]
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Old May 1st, 2003, 09:31 AM

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Default Re: Proportions fix list

PvK,

Another Question,

Name := Mine Sweeper I
Ability 2 Type := Cargo Storage
Ability 2 Descr := Counts as cargo for use on transport hulls.
Ability 2 Val 1 := 0
Ability 2 Val 2 := 0

I looked at the ability.txt file, and there is no further information and was just wondering if there was suppose to be a value here. Thanks.
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  #7  
Old May 1st, 2003, 09:41 AM
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dogscoff dogscoff is offline
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Default Re: Proportions fix list

Quote:
Name := Mine Sweeper I
Ability 2 Type := Cargo Storage
Ability 2 Descr := Counts as cargo for use on transport hulls.
Ability 2 Val 1 := 0
Ability 2 Val 2 := 0

I looked at the ability.txt file, and there is no further information and was just wondering if there was suppose to be a value here. Thanks.
I can answer this one:
The cargo storage ability is to allow this component to be used on transport hulls, that's all.
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