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  #1  
Old April 30th, 2003, 07:32 AM
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PvK PvK is offline
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Default Re: Proportions fix list

Quote:
Originally posted by SunDevil:
...
Could you please explain if this component has the strength of 20 marines then the value is 5?
...
Thanks for the hard work and great mod.
Thanks SunDevil!

The reason is that each point is worth 4 marines. There are no components with smaller-grained strengths, so it wasn't necessary to have the actual unseen value set to 20.

However, it may be somewhat inaccurate, in that I later learned Crew Quarters inherently (hard-coded in SE4) give a defense value of [I forget what exactly... 1, 5, something]... so actually Props crew quarters are probably stronger than listed. That'd be something to figure out and fix, I suppose. Although, boarding combat is so oversimplified in SE4 that it might not be so bad to have a hidden factor involved.

PvK
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Old April 30th, 2003, 08:58 PM

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Default Re: Proportions fix list

PvK,

Name := Efficient Jacketed - Photon Engine II

Ability 4 Type := Warp Point - Turbulence
Ability 4 Descr :=
Ability 4 Val 1 := 0
Ability 4 Val 2 := 0

Do you put this ability with this engine in order for it to be effected by the Warp Point - Turbulence in the Events.txt File?

Is this the only way for components to be affected by specific events is to create an ability within the actual component specification?

Thanks.
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  #3  
Old April 30th, 2003, 10:28 PM
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Default Re: Proportions fix list

No, it's a "bogus ability label" for the AI. It has no effect on ship components, but allows us to trick the AI into building ships that use some of those instead of all inefficient engines.

There are lists of bogus abilities and what they mean at the tops of some of the data files.

PvK
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Old May 1st, 2003, 08:01 AM

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Default Re: Proportions fix list

PvK,

Another question for you.

Name := Emergency Propulsion I

Tech Area Req 2 := Inaccessible Technology
Tech Level Req 2 := 8

Is this setting to keep the computer from using this component and if so why, does the computer not use this well? Thanks again.

Edit: I looked at the techArea.txt file, and after reading the description, my question still stands on whether the computer uses this or other components well with this designation. Thanks.

[ May 01, 2003, 08:32: Message edited by: SunDevil ]
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Old May 1st, 2003, 09:31 AM

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Default Re: Proportions fix list

PvK,

Another Question,

Name := Mine Sweeper I
Ability 2 Type := Cargo Storage
Ability 2 Descr := Counts as cargo for use on transport hulls.
Ability 2 Val 1 := 0
Ability 2 Val 2 := 0

I looked at the ability.txt file, and there is no further information and was just wondering if there was suppose to be a value here. Thanks.
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  #6  
Old May 1st, 2003, 09:41 AM
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Default Re: Proportions fix list

Quote:
Name := Mine Sweeper I
Ability 2 Type := Cargo Storage
Ability 2 Descr := Counts as cargo for use on transport hulls.
Ability 2 Val 1 := 0
Ability 2 Val 2 := 0

I looked at the ability.txt file, and there is no further information and was just wondering if there was suppose to be a value here. Thanks.
I can answer this one:
The cargo storage ability is to allow this component to be used on transport hulls, that's all.
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  #7  
Old May 1st, 2003, 09:47 AM

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Default Re: Proportions fix list

Thanks,

That makes sense now.
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