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April 30th, 2003, 07:32 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions fix list
Quote:
Originally posted by SunDevil:
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Could you please explain if this component has the strength of 20 marines then the value is 5?
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Thanks for the hard work and great mod.
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Thanks SunDevil!
The reason is that each point is worth 4 marines. There are no components with smaller-grained strengths, so it wasn't necessary to have the actual unseen value set to 20.
However, it may be somewhat inaccurate, in that I later learned Crew Quarters inherently (hard-coded in SE4) give a defense value of [I forget what exactly... 1, 5, something]... so actually Props crew quarters are probably stronger than listed. That'd be something to figure out and fix, I suppose. Although, boarding combat is so oversimplified in SE4 that it might not be so bad to have a hidden factor involved.
PvK
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April 30th, 2003, 08:58 PM
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Sergeant
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Join Date: Dec 2000
Location: Mesa, AZ
Posts: 250
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Re: Proportions fix list
PvK,
Name := Efficient Jacketed - Photon Engine II
Ability 4 Type := Warp Point - Turbulence
Ability 4 Descr :=
Ability 4 Val 1 := 0
Ability 4 Val 2 := 0
Do you put this ability with this engine in order for it to be effected by the Warp Point - Turbulence in the Events.txt File?
Is this the only way for components to be affected by specific events is to create an ability within the actual component specification?
Thanks.
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April 30th, 2003, 10:28 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions fix list
No, it's a "bogus ability label" for the AI. It has no effect on ship components, but allows us to trick the AI into building ships that use some of those instead of all inefficient engines.
There are lists of bogus abilities and what they mean at the tops of some of the data files.
PvK
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May 1st, 2003, 08:01 AM
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Sergeant
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Join Date: Dec 2000
Location: Mesa, AZ
Posts: 250
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Re: Proportions fix list
PvK,
Another question for you.
Name := Emergency Propulsion I
Tech Area Req 2 := Inaccessible Technology
Tech Level Req 2 := 8
Is this setting to keep the computer from using this component and if so why, does the computer not use this well? Thanks again.
Edit: I looked at the techArea.txt file, and after reading the description, my question still stands on whether the computer uses this or other components well with this designation. Thanks.
[ May 01, 2003, 08:32: Message edited by: SunDevil ]
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May 1st, 2003, 09:31 AM
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Sergeant
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Join Date: Dec 2000
Location: Mesa, AZ
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Re: Proportions fix list
PvK,
Another Question,
Name := Mine Sweeper I
Ability 2 Type := Cargo Storage
Ability 2 Descr := Counts as cargo for use on transport hulls.
Ability 2 Val 1 := 0
Ability 2 Val 2 := 0
I looked at the ability.txt file, and there is no further information and was just wondering if there was suppose to be a value here. Thanks.
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May 1st, 2003, 09:41 AM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: Proportions fix list
Quote:
Name := Mine Sweeper I
Ability 2 Type := Cargo Storage
Ability 2 Descr := Counts as cargo for use on transport hulls.
Ability 2 Val 1 := 0
Ability 2 Val 2 := 0
I looked at the ability.txt file, and there is no further information and was just wondering if there was suppose to be a value here. Thanks.
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I can answer this one:
The cargo storage ability is to allow this component to be used on transport hulls, that's all.
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May 1st, 2003, 09:47 AM
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Sergeant
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Join Date: Dec 2000
Location: Mesa, AZ
Posts: 250
Thanks: 0
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Re: Proportions fix list
Thanks,
That makes sense now.
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