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May 2nd, 2003, 01:44 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Proportions fix list
Quote:
Originally posted by SunDevil:
PvK,
Another question for you.
Name := Emergency Propulsion I
Tech Area Req 2 := Inaccessible Technology
Tech Level Req 2 := 8
Is this setting to keep the computer from using this component and if so why, does the computer not use this well? Thanks again.
Edit: I looked at the techArea.txt file, and after reading the description, my question still stands on whether the computer uses this or other components well with this designation. Thanks.
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"Inaccessible Technology" is a trick to keep old save games compatible with new Versions. If you start a new gew, neither you or AI will ever be able to research or use these components or buildings. In fact, you can purge Proportions data files from everything containing "Inaccessible Technology" and there will be no problems with your new games. I sincerely hope sooner or later PvK will issue a new Proportions patch clean of this old mess. Before that, simply do not pay any attention to "Inaccessible Technology" items whatsoever !
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 1st, 2003, 11:05 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions fix list
Yep. Yep. Thanks guys.
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May 2nd, 2003, 02:46 AM
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Sergeant
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Join Date: Dec 2000
Location: Mesa, AZ
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Re: Proportions fix list
Thanks for the response.
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May 20th, 2003, 01:50 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Proportions fix list
I think the AI strategy file for several races needs some fixing. I refer to "do not shoot on planets := true" firing in all strategies but "capture planet". I know the idea was to prevent AI from glassing planets and force it to invade. Unfortunately, it does not work as intended. many times I saw this picture - fleet with "capture planet strategy" attacks planet: The fleet has attack ships with, for example, "optimal firing range" strategy and loaded troop transports with "capture planet". Troop transports flee to the corner and wait for attack ships to kill WP. BUT attack ships have the instruction "do not fire on planet := true" in ship strategies !! They just hang around till the ned. No planet with WP can be captured by these races
Please restore "don't fire on planets := false" for attack ships ! Yes, AI will glass planets but at least it will capture if troop transports are in the fleet.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 20th, 2003, 12:23 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions fix list
Ugh. Well I thought it used to work fine. Maybe the recent patch changed it. I'll have to test. Sigh.
PvK
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May 20th, 2003, 03:18 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Proportions fix list
May be you tried it against a planet with no WP ? Then troop transport will rush and drop troops. But against a defended planet - sorry, stalemate.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 20th, 2003, 10:19 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions fix list
Well, I just ran two tests, one in SE4 v1.78, and one in v1.84, and both came out the same, running the simulator, anyway.
It works, but only if the Capture Planet strategy has "Ships Break Formation" set to NO.
I only see this problem with two Proportions AI's: Cryslonite and UkraTal.
The other Proportions AI's should either do the invasion trick, or just be genocidal maniacs, without the problem you describe, at least, according to my simulator tests, and experience playing SE4 v1.78 and earlier.
So, which AI were you seeing the problem with?
I also noticed that the Drushocka don't have a unique strategy file - they're using the default AI strategy (which is ok).
PvK
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