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  #1  
Old April 26th, 2003, 10:31 AM

Pocus Pocus is offline
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Default Re: Atrocities Star Trek Mod Bug/Feature?

well I misformulated my remark it seems

I meant : is it possible that cncraymond include a galaxy model w/o black hole in his mod? Some players are not aware that it can drain a whole IA.
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  #2  
Old May 28th, 2003, 05:54 PM
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Default Re: Atrocities Star Trek Mod Bug/Feature?

I thought some of you would like an update on what is going on with the AST mod. Here is what I have done thus far for the latest patch ,v 1.9.

1.9
1. Added missing Intel Projects to Intelproject.txt
2. Changed the Federation.txt designName file. Now has Federation names.
3. Added RaceX.txt to the DesignNames folder
4. Fixed link error in the Sona.html file
5. Added the Vaadwaur race to the Race folder
6. Added the Vaadwaur race to the AST Mod HTML viewer
7. Added the Vaadwaur race 2, 3, 5k EMP to the EMP files
8. Updated the Borg EMP files (Attempting to make them more aggressive)
9. Updated the Romulan EMP files (Attempting to make them more aggressive)
10. Added Gem.txt to DesignNames folder for the Tholians
11. Added EMP 2, 3, 5k EMP files for DS9
12. Added EMP 2, 3, 5k EMP files for Hirogen
13. Added EMP 2, 3, 5k EMP files for Kazon
14. Added EMP 2, 3, 5k EMP files for Son'a
15. Added EMP 2, 3, 5k EMP files for TMP
16. Added EMP 2, 3, 5k EMP files for Tholian
17. Added EMP 2, 3, 5k EMP files for Vulcan
18. Changed the Anti-Matter Torpedo III range from 65 to 75.
19. Added Pocus to the beta tester list
20. Added new 8472 and Borg 5k EMP files in extra directory in EMPIRES folder. (Thank you

Pocus)
21. Revamped Anit-Matter Torpedo IV & V.
22. Revamped Quantum Torpedo I - V
23. Revamped Transphasic Torpedo I - III
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  #3  
Old May 29th, 2003, 02:24 PM
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Default Re: Atrocities Star Trek Mod Bug/Feature?

Does any one even play this mod?
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  #4  
Old May 29th, 2003, 03:17 PM
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Default Re: Atrocities Star Trek Mod Bug/Feature?

Quote:
Originally posted by Ed Kolis:
quote:
Originally posted by mottlee:
A NEWBEE he don't know that WE help NEWBEE's
Must be a MOO3 exile
Nope Not a MOOO bee
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Old May 29th, 2003, 03:22 PM
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Default Re: Atrocities Star Trek Mod Bug/Feature?

Quote:
Originally posted by CNCRaymond:
Does any one even play this mod?
Yes I do 1.8 Kickin butt too

1 Question....in 1.8 there is no Defencive Intel is/was there a reason for this?? (can now BLOW UP planets )

[ May 29, 2003, 14:26: Message edited by: mottlee ]
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Old May 29th, 2003, 03:43 PM
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Default Re: Atrocities Star Trek Mod Bug/Feature?

I just started my second game. Good mod! You broke my proportions habit for the time being. It is fun to be the Borg. Is there any counter intel at all besides a few facilities? I had to close all warp points just to rebuild my now mostly asteriod empire!
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Old May 29th, 2003, 04:12 PM
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Default Re: Atrocities Star Trek Mod Bug/Feature?

The intel problem has been fixed in 1.8 But here is the file that corrects that.

Just save as IntelProjects in the AST / DATA folder. Yes to overwrite and she be fixed.

It should not effect the game.
IntelProject.txt

I am working on the Intel bug, but there is little hope and I may have to pull the Destroy Planet WMD project from the list. The Romulans blew up my HW and I had massive intel already established. The Counter Intel bonus does not work. A shame as it would make a great facility.

[ May 29, 2003, 15:17: Message edited by: CNCRaymond ]
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