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Old April 28th, 2003, 05:59 PM
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Default Re: fighter supremacy in solo play

Originally posted by Instar:
"Oh, but AI programming is very hard. Its a long windy process and such. It can be done though, AIs in games like B&W are very powerful."

Yes if you mean that the AI has to make completely new designs as a reaction to the enemy of its own. But I thought as Master Belisarius of just switching from one predefined design to an other according to the enemy. There is even in SE IV a statistic about how much enemy vehicle kT have been destroyed by a specific design. If you use something like that and then specify that e.g. if more than 50% of the own losses are caused by fighters/missiles/drones the AI will switch to a different set of ship designs and construction file, which the human who created this AI defined for this case.
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Old April 28th, 2003, 06:16 PM

Aloofi Aloofi is offline
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Default Re: fighter supremacy in solo play

Quote:
Originally posted by Gryphin:

There are a quite a few other ways to "Fight With One Hand Begind Your Back" if you like we could start another thread.
Yeah, help the AI not doing anything the AI doesn't do. Like Strategy bombing.
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Old April 28th, 2003, 10:22 PM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: fighter supremacy in solo play

Aloofi.
AI Campaigns Tactical Fighter MOD most AI fighters use cluster bombers and when they get thru they pack a punch.

[ April 28, 2003, 21:27: Message edited by: Grand Lord Vito ]
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