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Old May 6th, 2003, 03:29 PM

Aloofi Aloofi is offline
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Default Re: OT: Starship size comparisons 1 pixel per meter

Yeah, but in SE4 the tonnage is in kilotons, not plain tons.
So that means that an unmodded Cruiser have 500 000 tonns.
Couldn't it be 500 meters long?
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Old May 6th, 2003, 03:44 PM

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Default Re: OT: Starship size comparisons 1 pixel per meter

Hey, it seems like the part of the DS2 aiming to Endor is the one not yet finished, so in that case the bLast would send the debris away from Endor.
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Old May 6th, 2003, 04:37 PM

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Default Re: OT: Starship size comparisons 1 pixel per meter

After reading all that stuff about the Executor it seems like a huge waste of resources.
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Old May 6th, 2003, 05:24 PM
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Default Re: OT: Starship size comparisons 1 pixel per meter

http://www.theforce.net/swtc/holocaust.html

Here's the Endor link. I don't think you can argue against this kind of research Andres, but if you want to try I'll be listening with interest.
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Old May 6th, 2003, 06:59 PM

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Default Re: OT: Starship size comparisons 1 pixel per meter

Is it there a direct fire weapon in SE4 that can replicate the Death Star's superlaser?
Can a direct fire weapon be given the "destroy small planet"?
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Old May 6th, 2003, 07:21 PM
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Default Re: OT: Starship size comparisons 1 pixel per meter

Sure, but you can't fire it and blow up a planet during combat

A core-mount Wave-Motion-Gun on a battlemoon replicates the effect fairly well, except it just glasses the planet with 13,000 damage instead of turning it into asteroids.
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Old May 8th, 2003, 01:27 AM
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Default Re: OT: Starship size comparisons 1 pixel per meter

Could a component be given weapons and stellar manipulation qualitiers, so that in combat you can use it as a weapon and toast the defences, then out of combat use it as a planet-buster to reduce the remains of the colony to rubble?

BTW, 13000 damage points wouldn't even breach the shields of your average proportions homeworld- Let alone the hundreds of weapons platforms and thousands of troops to deal with once the shileds are down.

[ May 07, 2003, 12:30: Message edited by: dogscoff ]
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