|
|
|
|
 |

May 6th, 2003, 04:37 PM
|
|
Second Lieutenant
|
|
Join Date: Feb 2003
Location: In the diaspora.
Posts: 578
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Starship size comparisons 1 pixel per meter
After reading all that stuff about the Executor it seems like a huge waste of resources.
__________________
--------------------
--------------------
--------------------
--------------------
When somebody says he is going to kill you.........believe him. -Holocaust survivor
.
|

May 6th, 2003, 05:24 PM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Starship size comparisons 1 pixel per meter
http://www.theforce.net/swtc/holocaust.html
Here's the Endor link. I don't think you can argue against this kind of research Andres, but if you want to try I'll be listening with interest.
|

May 6th, 2003, 06:59 PM
|
|
Second Lieutenant
|
|
Join Date: Feb 2003
Location: In the diaspora.
Posts: 578
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Starship size comparisons 1 pixel per meter
Is it there a direct fire weapon in SE4 that can replicate the Death Star's superlaser?
Can a direct fire weapon be given the "destroy small planet"?
__________________
--------------------
--------------------
--------------------
--------------------
When somebody says he is going to kill you.........believe him. -Holocaust survivor
.
|

May 6th, 2003, 07:21 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: OT: Starship size comparisons 1 pixel per meter
Sure, but you can't fire it and blow up a planet during combat
A core-mount Wave-Motion-Gun on a battlemoon replicates the effect fairly well, except it just glasses the planet with 13,000 damage instead of turning it into asteroids.
__________________
Things you want:
|

May 8th, 2003, 01:27 AM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Starship size comparisons 1 pixel per meter
Could a component be given weapons and stellar manipulation qualitiers, so that in combat you can use it as a weapon and toast the defences, then out of combat use it as a planet-buster to reduce the remains of the colony to rubble?
BTW, 13000 damage points wouldn't even breach the shields of your average proportions homeworld- Let alone the hundreds of weapons platforms and thousands of troops to deal with once the shileds are down.
[ May 07, 2003, 12:30: Message edited by: dogscoff ]
|

May 7th, 2003, 02:48 PM
|
|
Second Lieutenant
|
|
Join Date: Feb 2003
Location: In the diaspora.
Posts: 578
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Starship size comparisons 1 pixel per meter
Sorry I ask this. I have never used Stellar Manipulation (too fantastic for my taste) and I was wondering how that worked in the case of destroying a planet.
Let's say I build a mobile starbase with a Doomsday BLaster, what do I do then?
Do I drive the thing to the enemy planet?
Can i fire from a sector away?
If I get to the same sector of the planet, wouldn't the planet's defenses fire on my baby?
Do I have to survive the 30 turns of combat, and then after combat fire the main gun?
.
__________________
--------------------
--------------------
--------------------
--------------------
When somebody says he is going to kill you.........believe him. -Holocaust survivor
.
|

May 7th, 2003, 03:22 PM
|
 |
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Starship size comparisons 1 pixel per meter
Allofi: Yes, No, Yes, Yes.

|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|