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  #1  
Old February 11th, 2001, 01:39 AM
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raynor raynor is offline
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Default Re: Supply questions

quote:
Originally posted by jimbob55:
Why not just alter the Stellar manipulation components to destroy the ship that is carrying them, like the ringworld + sphereworld comps? Alternatively add the Sector - Damage ability to the comp so that any ship in the area is torn apart by the gravitational flux / whatever of the warp point openning / closing



With respect to the planet destroying components, I think that is an outstanding idea. But not on my warp open/close ships! Not that.

You should see my empire before I started turning off the SM tech to give the AI a fair chance. My empire would be as fully interconnected as is possible under the 10 warp points per system limit. And, I wouldn't have any warp points leading out that didn't have at least half my fleet sitting there watching to see what came through. Even that one was closed once I became MEE.

Wormhole creation is very, very fun. Under 1.19, it's also very, very unbalancing. I would set all my colonies up to send their ships to my homeworld. Once I had a fair size fleet, I'd open up a wormhole to an enemy system, send the ships through and close the wormhole. Very, very fun.

This raises an interesting question in my mind: How many of you who use SM like I do would like to see an expensive SM component which could be placed on a ship/base which blocks the creation of wormholes into that system?

Before I found out that the AI doesn't use SM offensively, I had a rapid deployment force ready to respond to any hostile wormholes opened up in my empire. But if the AI (or a human) effectively uses wormholes, I don't see anything to prevent him from annihilating at least one planet per turn by opening a wormhole and then sending everything he has through to destroy a single planet. If he's lucky and the planet is close to the wormhole, he might even make it back through the wormhole after the battle.
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Old February 11th, 2001, 01:57 AM

Drake Drake is offline
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Default Re: Supply questions

I'd rather see repair bays changed so that they had a repair rate, or a cost associated with them aside from just maintenance. It shouldn't take as long to repair a stellar manipulation component as it does a piece of armor...

As far as wormhole usage - let's see how good the AI is at using stellar manip. with the next patch. Maybe it'll surprise us. *shrug*
-Drake
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Old February 11th, 2001, 03:42 AM

Marty Ward Marty Ward is offline
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Default Re: Supply questions

A repair rate and resource cost for the repair of SM devices would be great. Both should be high.
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Old February 11th, 2001, 06:37 AM

Tomgs Tomgs is offline
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Default Re: Supply questions

The way to keep your system safe from an enemy wormhole attack is to open 10 wormholes to safe systems. Then no one can open one to that system. When you want to open a new one just close one of the old ones and open the new one.
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Old February 11th, 2001, 06:41 AM
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Default Re: Supply questions

quote:
Originally posted by Tomgs:
The way to keep your system safe from an enemy wormhole attack is to open 10 wormholes to safe systems. Then no one can open one to that system. When you want to open a new one just close one of the old ones and open the new one.


Hey! No fair coming up with simple solutions to complex problems.

Thanks, man!
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  #6  
Old February 11th, 2001, 07:29 PM

Marty Ward Marty Ward is offline
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Default Re: Supply questions

I've come up with my own rules for SM components, what a great game to let you change things so simply.
I'm going to increase the size so that they can only be put on large, DN and larger, ships with not much extra space left for other items. This will cause the need for a speciality ship for each type of SM item and the ship will be relatively defensless.
I've alway thought of these items as huge complicated devices so it makes me feel better to do it this way.
I am also going to add some additional build costs to increase the maintenance, I can pretend this is the cost for repairing the item.
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Old February 12th, 2001, 07:07 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Supply questions

I agree with the people who think that making the supply usage requirement work properly will help balance the SM components. As it stands now, you can indeed just repair the component and use it again next turn. If you had to pay the 4000 supply points for each use, you'd have to put a Quantum Reactor on the ship, or use the emergency resupply pods and repair those too, or have a supply ship (or multiple supply ships) supporting the SM ship.

Of course, the QR may unbalance the SM components again. Not certain how to fix that yet...
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