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  #1  
Old May 5th, 2003, 09:55 PM
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Default Re: Fight Dirty?

Quote:
Originally posted by Pooka:


As for AS... is the AS/Talisman combo as disgusting as it sounds?

And hmmm. ECM+Stealth+AS on a Frigate sounds properly evil and currently undefended against. Okay, after I get Intel 3 I'm racing up the psychic weapons tree. =)
WHAT ?? You have RT as well !? And AS

Just build ships with longest range direct fire weapon you have, put RT, set up strategies to max. range and send them for a joly ride ! You should not have a problem against a person who let you live so long as to use the full benefits of Psychic+Religious.

Just kill him wholesome for Aaron sake !

[ May 05, 2003, 20:57: Message edited by: oleg ]
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Old May 5th, 2003, 10:03 PM

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Default Re: Fight Dirty?

Quote:
Originally posted by oleg:
quote:
Originally posted by Pooka:


As for AS... is the AS/Talisman combo as disgusting as it sounds?

And hmmm. ECM+Stealth+AS on a Frigate sounds properly evil and currently undefended against. Okay, after I get Intel 3 I'm racing up the psychic weapons tree. =)
WHAT ?? You have RT as well !? And AS

Just build ships with longest range direct fire weapon you have, put RT, set up strategies to max. range and send them for a joly ride ! You should not have a problem against a person who let you live so long as to use the full benefits of Psychic+Religious.

Just kill him wholesome for Aaron sake !

*snerks* Yeah, Religious + Psychic (then gaining bonuses by sucking hits to radioactive/organics mining, etc.) is my trademark. I don't have RTs yet. In fact I don't even have ShrineIIs. But I can, and I was just considering that the AS seems to have a percentage-to-covert based on certain things. I just wondered if maybe the RT made it basically an auto-convert.
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Old May 5th, 2003, 10:10 PM
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Default Re: Fight Dirty?

Quote:
...send stealth troop ships to seize his undefended planets.
Remember you must decloak to attack. You could plant them on top of the planet one turn, then decloak and attack the next. But why not use a reasonable sized fleet? Then if any defences are present, you can take them out. Also, fleet strategy "capture planet" and troop ship strategy "capture planet"!

I'm thinking... you should check out the the Newbie FAQ stickied to the top of the forum.
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Old May 5th, 2003, 10:19 PM
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Default Re: Fight Dirty?

Quote:
Originally posted by Pooka:
*snerks* Yeah, Religious + Psychic (then gaining bonuses by sucking hits to radioactive/organics mining, etc.) is my trademark. I don't have RTs yet. In fact I don't even have ShrineIIs. But I can, and I was just considering that the AS seems to have a percentage-to-covert based on certain things. I just wondered if maybe the RT made it basically an auto-convert.
No. RT does not give 100% chance to convert. It gives 100% to hit. Then the "damage" value of AS comes to an effect. Consider building ships with large/massive mounts. THAT will gurantee your supremacy

BTW. use optimal firing range for AS+RT and max. range for "anyother weapon" +RT ships !!
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Old May 5th, 2003, 10:20 PM

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Default Re: Fight Dirty?

Quote:
Remember you must decloak to attack. You could plant them on top of the planet one turn, then decloak and attack the next. But why not use a reasonable sized fleet? Then if any defences are present, you can take them out. Also, fleet strategy "capture planet" and troop ship strategy "capture planet"!

I'm thinking... you should check out the the Newbie FAQ stickied to the top of the forum.
First thing I did, actually. The sections on cloaking and stealth armor didn't make sense after reading the confusing text of components under SEIV. I am grateful to have the means by which I can use stealth armor to cloak cleared up now.
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Old May 5th, 2003, 10:29 PM

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Default Re: Fight Dirty?

Oh! In case this gets out or someone else gives him stealth tech in some sort of 'balance of power' play... which sensors defeat cloaking/stealth armor? Is it combat sensors? Or something else?
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Old May 5th, 2003, 10:36 PM
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Default Re: Fight Dirty?

Quote:
Originally posted by Pooka:
Oh! In case this gets out or someone else gives him stealth tech in some sort of 'balance of power' play... which sensors defeat cloaking/stealth armor? Is it combat sensors? Or something else?
You are psychic, AFAIK (but if you ARE psychic, I am not sure of anything .). Anyway. You have Psychic receptors. Use them and no stealth can protect infidels !

[ May 05, 2003, 21:37: Message edited by: oleg ]
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