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  #1  
Old May 6th, 2003, 01:38 AM
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Default Re: Fight Dirty?

Quote:
Originally posted by Pooka:
Okay. And what should I look for on his ship designs to know that stealth alone will not protect my fleets?
Well, there are 5 kinds of stealth-penetrating sensors: Hyper Optics (Advanced Military Science 4-6), Tachyon Sensors (Sensors 4-6), Gravitic Sensors (Gravitational Technology 1-3), Psychic Receptors (Psychic Technology 1-3) and Temporal Sensors (Temporal Technology 1-3). The Last two are available only to those with the appropriate racial trait. In the unmodded game they all work the same, you just have to keep track of the levels - if you have Cloaking Device II, you can be seen by a Hyper-Optics II or III, Tachyon Sensors II or III, etc.

Hey, you know, I just had this thought, wouldn't it be funny if just at this moment we were also helping Pooka's opponent in some other thread?
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  #2  
Old May 6th, 2003, 01:56 AM

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Default Re: Fight Dirty?

Quote:
Originally posted by Ed Kolis:
quote:
Originally posted by Pooka:
Okay. And what should I look for on his ship designs to know that stealth alone will not protect my fleets?
Well, there are 5 kinds of stealth-penetrating sensors: Hyper Optics (Advanced Military Science 4-6), Tachyon Sensors (Sensors 4-6), Gravitic Sensors (Gravitational Technology 1-3), Psychic Receptors (Psychic Technology 1-3) and Temporal Sensors (Temporal Technology 1-3). The Last two are available only to those with the appropriate racial trait. In the unmodded game they all work the same, you just have to keep track of the levels - if you have Cloaking Device II, you can be seen by a Hyper-Optics II or III, Tachyon Sensors II or III, etc.

Hey, you know, I just had this thought, wouldn't it be funny if just at this moment we were also helping Pooka's opponent in some other thread?

What level stops Stealth Armor's cloak ability? (I'm assuming one.)

Oh, and I doubt he's in another thread. I doubt he even knows this forum exists, and if it did, I doubt he'd know how to post. =^.^=
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  #3  
Old May 6th, 2003, 08:33 AM

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Default Re: Fight Dirty?

This discussion about cloaking interest me enormously

Som can we assume that stealth armor is level 1 cloaking, whereas the 3 cloaking devices range from 1 to 3 ?

And the 5 kinds of sensor, does they have an uncloaking value of 1 to 3 ?
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Old May 6th, 2003, 08:41 AM
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Default Re: Fight Dirty?

Quote:
Originally posted by Pocus:
This discussion about cloaking interest me enormously

Som can we assume that stealth armor is level 1 cloaking, whereas the 3 cloaking devices range from 1 to 3 ?

And the 5 kinds of sensor, does they have an uncloaking value of 1 to 3 ?
The sensors have an "uncloaking" value of 2 to 4, or by the text of the comps:

"Allows [Cloak/Scanning type] scanning at level 2 (or 3 or 4)." for the three levels of sensors. IIRC, you need a higher level of scanning than the level of cloaking.
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Old May 6th, 2003, 09:32 AM
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Default Re: Fight Dirty?

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Ruatha:
Now you can move them back through a wormhole after theyve been used and pick them up again with a drone launch ship and reuse them.
Drones can't be recovered once they are launched.
Thanx, thought that it could but have never needed to, guess I'd better read the FAQ!

Any sensor or stealth penetrating shyper optics/receptors penetrates the cloak of stealth armor.
To hide from the lower levels of sensors you need cloak technology.
But as long as he has no kind of sensors/receptros you're safe from discovery.

[ May 06, 2003, 08:39: Message edited by: Ruatha ]
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Old May 6th, 2003, 10:44 AM

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Default Re: Fight Dirty?

as mines are cloaked at level 5, does someone tried to modify the sensors values to check if they could be detected theorically? I'm unsure though that a MOD enabling that would be a good thing.
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Old May 6th, 2003, 10:48 AM
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Default Re: Fight Dirty?

Quote:
Originally posted by Pocus:
as mines are cloaked at level 5, does someone tried to modify the sensors values to check if they could be detected theorically? I'm unsure though that a MOD enabling that would be a good thing.
What I did is to reduce the gravitic cloak level of small (=3) and medium (=4) mines. That gives you a reason to use large mines, which is pretty much useless in the unmodded game. And it gives you a reson to research gravitic sensors too and not only the hyperoptics.
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