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May 6th, 2003, 08:33 AM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: Fight Dirty?
This discussion about cloaking interest me enormously
Som can we assume that stealth armor is level 1 cloaking, whereas the 3 cloaking devices range from 1 to 3 ?
And the 5 kinds of sensor, does they have an uncloaking value of 1 to 3 ?
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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May 6th, 2003, 08:41 AM
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Corporal
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Re: Fight Dirty?
Quote:
Originally posted by Pocus:
This discussion about cloaking interest me enormously
Som can we assume that stealth armor is level 1 cloaking, whereas the 3 cloaking devices range from 1 to 3 ?
And the 5 kinds of sensor, does they have an uncloaking value of 1 to 3 ?
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The sensors have an "uncloaking" value of 2 to 4, or by the text of the comps:
"Allows [Cloak/Scanning type] scanning at level 2 (or 3 or 4)." for the three levels of sensors. IIRC, you need a higher level of scanning than the level of cloaking.
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May 6th, 2003, 09:32 AM
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Major General
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Join Date: May 2002
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Re: Fight Dirty?
Quote:
Originally posted by geoschmo:
quote: Originally posted by Ruatha:
Now you can move them back through a wormhole after theyve been used and pick them up again with a drone launch ship and reuse them.
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Drones can't be recovered once they are launched. Thanx, thought that it could but have never needed to, guess I'd better read the FAQ!
Any sensor or stealth penetrating shyper optics/receptors penetrates the cloak of stealth armor.
To hide from the lower levels of sensors you need cloak technology.
But as long as he has no kind of sensors/receptros you're safe from discovery.
[ May 06, 2003, 08:39: Message edited by: Ruatha ]
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May 6th, 2003, 10:44 AM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: Fight Dirty?
as mines are cloaked at level 5, does someone tried to modify the sensors values to check if they could be detected theorically? I'm unsure though that a MOD enabling that would be a good thing.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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May 6th, 2003, 10:48 AM
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Colonel
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Re: Fight Dirty?
Quote:
Originally posted by Pocus:
as mines are cloaked at level 5, does someone tried to modify the sensors values to check if they could be detected theorically? I'm unsure though that a MOD enabling that would be a good thing.
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What I did is to reduce the gravitic cloak level of small (=3) and medium (=4) mines. That gives you a reason to use large mines, which is pretty much useless in the unmodded game. And it gives you a reson to research gravitic sensors too and not only the hyperoptics.
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May 6th, 2003, 11:40 AM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: Fight Dirty?
nice idea about the large mines. You maintain which mod Q ?
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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May 6th, 2003, 12:51 PM
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General
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Re: Fight Dirty?
Something no-one has mentioned in this thread so far...
while sending in cloaked ships are a great idea, you'll have to watch out for mines. Even cloaked you will still be vulnerable. I'd recommend capturing a few enemy ships using intel and using them as minesweepers before sneding any cloaked ships into his territory.
Then slip a few planetary assault ships (plague/ troops/ napalm/ your choice) past his frontline to wreak havoc in his core systems. Being a newb he'll probably panic and divert ships from his WP defence to to counter the threat, then you can hit the warp point with a stack of AS frigates. Have a defence fleet and/or unit launchers waiting to secure the newly-exposed system(s).
Also, when the AS fleet captures loads of big ships, you'll have to be careful that their maintenence doesn't cripple you. Have a spaceyard ship handy to scrap any that you can't afford to keep. Make use of the resource theft intel project if you have it, too, that will help.
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