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  #1  
Old May 6th, 2003, 10:36 PM
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Ruatha Ruatha is offline
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Default Re: History, what is it good for?

I tried running a few single player turns both sequential and simultaneous, to see how the hiostory is made. But I can't see how to make it.
If I could se how it's made perhaps I could make my own history files to keep track of events in the PBW games. If it's just text files it shouldn't be to hard.
But how to get a history ? What to do? I mean in the game, is there some setting, must it be multi player?
I'm confused (More so than usual)
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  #2  
Old May 6th, 2003, 10:43 PM
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Ruatha Ruatha is offline
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Default Re: History, what is it good for?

Finally I got an entry.
When I made first contact, I didn't do anything it just popped into the history.
My battle with the aliens later didn't record as an event.
Can I edit this, is it saved in the stat file? Will check!
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  #3  
Old May 6th, 2003, 10:44 PM
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Ruatha Ruatha is offline
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Default Re: History, what is it good for?

I see it, a file called events.
Will try to make one for my PBW games now..

Ok, here is a sample events file:
24007 4 0 0 Contact established.
24008 3 0 0 Contact established.
24009 4 0 0 War breaks out.
24012 2 0 0 Contact established.
24013 3 0 0 Trade Alliance established.


The first is the date, the second the empire, what are the 3:d and 4:th columns?
I'll try to change the text and to enter my own empire and see what happens.

[ May 06, 2003, 22:03: Message edited by: Ruatha ]
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  #4  
Old May 6th, 2003, 11:19 PM
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Ruatha Ruatha is offline
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Default Re: History, what is it good for?

Here's one I made myself.
I'm empire 1.

24001 1 0 0 Researched Construction.
24008 10 0 0 Contact established.
24010 2 0 0 Contact established.
24010 10 0 0 Trade and research treaty - exploration
24010 10 0 0 agreement - Destroyers and smaller.
24010 1 0 0 Found Ruins - Gained Organics 2.
24011 9 0 0 Contact established.
24011 8 0 0 Contact Established.
24012 2 0 0 Trade and research treaty - exploration
24012 2 0 0 agreement - Destroyers and smaller.
24013 8 0 0 Trade and research treaty - exploration
24013 8 0 0 agreement - Destroyers and smaller.
24013 9 0 0 Trade and research treaty - exploration
24013 9 0 0 agreement - Destroyers and smaller.
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Old May 6th, 2003, 11:23 PM

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Default Re: History, what is it good for?

Quote:
Originally posted by Ruatha:
Here's one I made myself.
I'm empire 1.
code:
   24001    1    0    0 Researched Construction.
24008 10 0 0 Contact established.
24010 2 0 0 Contact established.
24010 10 0 0 Trade and research treaty - exploration
24010 10 0 0 agreement - Destroyers and smaller.
24010 1 0 0 Found Ruins - Gained Organics 2.
24011 9 0 0 Contact established.
24011 8 0 0 Contact Established.
24012 2 0 0 Trade and research treaty - exploration
24012 2 0 0 agreement - Destroyers and smaller.
24013 8 0 0 Trade and research treaty - exploration
24013 8 0 0 agreement - Destroyers and smaller.
24013 9 0 0 Trade and research treaty - exploration
24013 9 0 0 agreement - Destroyers and smaller.

That looks a bit nicer.
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  #6  
Old May 7th, 2003, 10:00 PM
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Slynky Slynky is offline
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Default Re: History, what is it good for?

Wasn't there a song by that title some time back?

"History, what is it GOOD for? Absolutely NOTHING!"
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Old May 7th, 2003, 11:48 PM
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Default Re: History, what is it good for?

Quote:
Originally posted by Slynky:
Wasn't there a song by that title some time back?

"History, what is it GOOD for? Absolutely NOTHING!"
Don't you mean: "War, what is it GOOD for? Absolutely NOTHING!" ?
Made famous by the Boss.

Or: "History will teach us nothing" by Sting.

Both great songs with great lyrics.
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