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  #1  
Old February 10th, 2001, 04:10 AM

Marty Ward Marty Ward is offline
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Default Re: Race characteristics - what\'s hot... what\'s not

My favorite mix is 120% in research, 120% construction and either the merchant trait or the faster building trait. This is easily done with 2000 point with a few left over.
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  #2  
Old February 10th, 2001, 10:29 AM
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Daynarr Daynarr is offline
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Default Re: Race characteristics - what\'s hot... what\'s not

quote:
Originally posted by Drake:
Plus, you ensure you'll never get the +20% bonus from a jubilant pop.


The Emotionless races have ALWAYS Jubilant population. You may want to consider this when the new patch is out and you start getting all those reports of your systems rioting because of battle losses.

Oh yeah [slaps his forehead], My race:
5000 points
Warrior Culture 120% Research
120% Attack
120% Defense
110% Reproduction (extremely cheap for the +10% effect IMO)
110% Maintenance
120% Mining
114% Refining or Organic Extraction (depends on what racial tech I choose)
50% Cunning (I always play with Intelligence turned off, also I reassign points from Cunning for all other races too)
50% Strength
Adv. Storage
1 Racial Tech (Any)

Sometimes I use points from resources to use Adv. Propulsion. Also, I usually make some minor changes to these settings each time I play (I like variety).

Btw. Religious Tech is great in combination with another Racial Tech (like organic).
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Old February 10th, 2001, 06:06 PM

T T is offline
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Default Re: Race characteristics - what\'s hot... what\'s not

I always try to play with Natural Merchants on it takes one thing off my mind

I always use Crystal Tech just love those Shard Cannons (It takes all sorts eh?)

I have my Ship attack and Defence Ramped up to 110% to 120% and Trade and Enviromental uses up the remaining points to get more money and Tolerance up

Organic Enemies are the only people I have a problem with if im not using Shard Cannons

Temporal Tech....well if you like it use it im not a beliver myself

Religious Tech is good for people who like systems being REALLY beefed up and Strong, although the Crystalline buildings like the Lens and plant which reduce the Maintence cost for Defencive Fleets are a god send!


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  #4  
Old February 10th, 2001, 06:54 PM
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Taqwus Taqwus is offline
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Default Re: Race characteristics - what\'s hot... what\'s not

My normal 2K mix: Organic, +20% research / espionage / pop growth or so. Possibly small bonuses to production. Deeply Religious is another trait I've experimented with and liked.

My current 5k experiment: Organic, Emotionless, no maintenance, slight research bonus; penalties to trade, ground combat, happiness. It's rough in even-odds combat because the AIs have put quite a few points into att/def, but towards the end it can build vast armadas... when you've over 450 worlds, have been systematically converting atmospheres, and don't need to pay maintenance you can put a LOT of resources into infrastructure and ship construction. Plus, if an AI surrenders, *poof* instant assimilation with no need to relegate hundreds of ships for garrison duty.

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Old February 10th, 2001, 07:13 PM

DaveMan DaveMan is offline
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Default Re: Race characteristics - what\'s hot... what\'s not

Me its 2000-3000 racial points and I get Temporal Knowledge (Temporal space yard facility) and then I boost out construction and maintenance, that way, I get massive fleets to get the rest of the quadrant for myself, Whahahahahahahahaha...Hahahahaha....

(I'm so selfish )
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Old February 10th, 2001, 07:53 PM

Drake Drake is offline
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Default Re: Race characteristics - what\'s hot... what\'s not

quote:
Originally posted by Daynarr:
The Emotionless races have ALWAYS Jubilant population.


Whoa, I screwed up on that big time, sorry. I should know better than to assume the description was accurate.

Although...I'm wondering if what it really does is make your happiness level never change. If that's the case, when the new patch comes and and happiness level starts at 'happy', you'll be stuck there.

Sorry again for the wrong info!

-Drake
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  #7  
Old February 10th, 2001, 10:13 PM
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Daynarr Daynarr is offline
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Default Re: Race characteristics - what\'s hot... what\'s not

quote:
Originally posted by Drake:
Although...I'm wondering if what it really does is make your happiness level never change. If that's the case, when the new patch comes and and happiness level starts at 'happy', you'll be stuck there.


That is a good question! I guess we will have to wait and see.
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