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				May 8th, 2003, 12:49 PM
			
			
			
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				 Plague level for mod 
 About modding Plague weapons:
 When designing a prevent plague facility or component, any number seems to be used for the plague level.
 
 However, when designing weapon, only level 1 to 5 are ok.
 
 So 2 questions:
 1] Is it possible to design weapon with plague level > 5 ?
 2] What is the use of the damage of such a weapon (let's say I put for damage/range 200 200 200 0 0 0 0 ...)
 
 Thanks in advance
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				May 9th, 2003, 08:37 AM
			
			
			
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				 Re: Plague level for mod 
 Sorry for asking a question that may have been asked 10,000 times before...
 I read the FAQ but did not find reference to it.
 
 Thank you for your help.
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				May 9th, 2003, 07:27 PM
			
			
			
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				 Re: Plague level for mod 
 I think that the plague bomb will do whatever damage is listed in addition to creating the plague.
 The plagues are (unfortunately) hard-coded. There are only 5 possible levels of plagues. Medical Bays can have greater than level 5 ability because all they do is clear a plague of level Value1 or lower. So level 10 med bay works to clear a level 5 plague just the same as level 5 med bay does.
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				May 9th, 2003, 07:56 PM
			
			
			
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				 Re: Plague level for mod 
 still, a level 1 1000 damage plague and other varations might be interesting. mind you, i don't think i've ever plagued once. 
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				May 10th, 2003, 04:06 AM
			
			
			
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				 Re: Plague level for mod 
 
	That's why I am thinking of changing plague system.Quote: 
	
		| Originally posted by narf poit chez BOOM: still, a level 1 1000 damage plague and other varations might be interesting. mind you, i don't think i've ever plagued once.
 |  A bit pity cannot get plague 10 attack, but well, we'll do without it.
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				May 15th, 2003, 06:05 AM
			
			
			
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				 Re: Plague level for mod 
 Does anyone knows whether the damage for teh plague attack is Population Only? Or does it destroy sturcture and WP as well? |  
	
		
	
	
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				May 15th, 2003, 06:16 AM
			
			
			
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				 Re: Plague level for mod 
 population only, which is the beauty. if you prevent the enemy from curing the pop (or he simply cant) after a while you'll just need to re-colonize the planet yourself and get all the fac's back. WP's remain though. 
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				May 15th, 2003, 08:20 AM
			
			
			
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				 Re: Plague level for mod 
 
	I think Neutron Bombs are the real beauty. For one, they deplete population much faster than plagues...well, it's all relative. If you're up against a huge, fully populated planet with WPs up the wazoo, you may just have the chance to get in close for one Plague-infecting shot. However, if you get rid of all a planet's defenses, bombarding it with wave after wave of Neutron bombs will really hurt the populace.Quote: 
	
		| Originally posted by Taera: population only, which is the beauty. if you prevent the enemy from curing the pop (or he simply cant) after a while you'll just need to re-colonize the planet yourself and get all the fac's back. WP's remain though.
 |  
 Secondly, Neutron bombs are a lot more politically correct in PBW games
  ...if you Plague an enemy planet, everyone else tends to rally against you. But Neutron Bombs are swift & clean...nobody'll get mad at you for using them...except, of course, whomever you're using them against 
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				May 15th, 2003, 08:25 AM
			
			
			
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				 Re: Plague level for mod 
 Taera, I think he meant the damage value of the bomb itself, not the actual plague it creates. I am not sure what type of damage that is, but I think it is just normal damage. |  
	
		
	
	
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				May 15th, 2003, 11:18 AM
			
			
			
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				 Re: Plague level for mod 
 
	Yes that's what I meant.Quote: 
	
		| Originally posted by Imperator Fyron: Taera, I think he meant the damage value of the bomb itself, not the actual plague it creates. I am not sure what type of damage that is, but I think it is just normal damage.
 |  I would have hope it was Population only as well, more logical.
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