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May 19th, 2003, 06:47 AM
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Shrapnel Fanatic
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Re: Doing the math
"Which is a point, Fyron, that I'm not sure was mentioned "
Huh? 
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May 19th, 2003, 07:13 AM
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General
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Re: Doing the math
Quote:
Originally posted by Imperator Fyron:
"Which is a point, Fyron, that I'm not sure was mentioned "
Huh?
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Just wondering if he was playing under a mod that has altered the basics of "distance" formulas that are in the stock game. 'Course, I could be completely off base... 
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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May 19th, 2003, 07:14 AM
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Shrapnel Fanatic
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Re: Doing the math
Oh... I think he would have mentioned using a mod if he was using one. 
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May 19th, 2003, 07:16 AM
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Re: Doing the math
Quote:
Originally posted by Imperator Fyron:
Oh... I think he would have mentioned using a mod if he was using one.
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Yeah, well ( ), it's probably true. But working in IT, I have learned to ask the obvious.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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May 19th, 2003, 08:47 AM
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Captain
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Re: Doing the math
I thought I remember reading a year ago, that the formular wasn't as easy as Base+Positives-Negatives.
From what my bad memory can remember, I thought it was something like Base + Combat Sensors - ECM = Total (Rounded down to 100% if over 100%) +/- Race Beinfits, etc.
Mind you, it was a long time ago, maybe even before Gold...
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May 19th, 2003, 09:19 AM
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Colonel
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Re: Doing the math
to-hit formula didnt change AFAIK
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Let the game begin!
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May 19th, 2003, 09:30 AM
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Shrapnel Fanatic
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Re: Doing the math
The formula was broken before so that some bonuses were applied after the rounding to 1 or 99 (as appropriate). I think they were bonuses on the weapon itself and mount bonuses. But, it was fixed, and is now as simple as adding all bonuses and penalties to the base (including range) and then rounding. 
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