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May 19th, 2003, 08:47 AM
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Captain
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Location: Australia
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Re: Doing the math
I thought I remember reading a year ago, that the formular wasn't as easy as Base+Positives-Negatives.
From what my bad memory can remember, I thought it was something like Base + Combat Sensors - ECM = Total (Rounded down to 100% if over 100%) +/- Race Beinfits, etc.
Mind you, it was a long time ago, maybe even before Gold...
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May 19th, 2003, 09:19 AM
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Colonel
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Re: Doing the math
to-hit formula didnt change AFAIK
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May 19th, 2003, 09:30 AM
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Shrapnel Fanatic
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Re: Doing the math
The formula was broken before so that some bonuses were applied after the rounding to 1 or 99 (as appropriate). I think they were bonuses on the weapon itself and mount bonuses. But, it was fixed, and is now as simple as adding all bonuses and penalties to the base (including range) and then rounding. 
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May 19th, 2003, 09:57 AM
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Captain
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Re: Doing the math
Quote:
Originally posted by Imperator Fyron:
Asmala didn't post in this thread.
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I've been watching this thread but I had nothing to say before this. What size the enemy ships were? If they were small ships (light cruisers or smaller) they have built-in defence bonus.
Religious facilities and higher ship/fleet experience has already mentioned. Fleets get experience pretty slow but ships has 30% after few battles. Btw I have had once in my PBW history legendary (+40%) fleet and ships and I can say it was a powerful combination 
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May 19th, 2003, 10:29 AM
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Shrapnel Fanatic
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Re: Doing the math
Quote:
I am playing an opponent who:
-has battleships
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May 19th, 2003, 11:28 AM
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Captain
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Re: Doing the math
Quote:
Originally posted by Imperator Fyron:
quote: I am playing an opponent who:
-has battleships
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Oops, I should have read more carefully.
tbontob, is it possible that there was a religious shrine?
[ May 19, 2003, 13:18: Message edited by: Asmala ]
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May 19th, 2003, 02:26 PM
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First Lieutenant
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Re: Doing the math
I don't think so, there should be no religious facilities involved, so no 15% combat bonus, and no 15% domage bonus.
But it could be a good explanation, as from 50% it would come to 35% to hit at point blank. Which is a huge pain.
But I am curious about tbontob's test, as it assume all weapons fire at point blank range, which is a non sense.
[ May 19, 2003, 13:31: Message edited by: Unknown_Enemy ]
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