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May 20th, 2003, 06:20 PM
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Major General
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Re: Question about general strategy: missles vs. fighters vs. drones vs. direct fire, etc
Quote:
Originally posted by teal:
quote: Originally posted by tesco samoa:
Always design your fighters to move with your fleets... Not to speed out and be destroyed before your fleet shows up. This way they will be involved in the fight at the same time your seekers hit and your Main DF Ships come into play.
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So then the question is. How do you design your carriers? I find that if you make your carriers so that they carry large numbers of fighters then the carrier will run for the corner and laucnch fighters every turn, spreading the fighters out and making them much easier to deal with. Are you saying that you should design your carriers so that they launch all of their fighters in one turn? That would make sense with combining carrier/minesweeper, carrier/supply, carrier/repair ship, etc. Add large mounts with beam weapons and give them attack strategy.
That way they will close with the enemy with the same speed as the fighters, so all fighter Groups arrive at the same time, supported by the beams of the carrier.
[ May 20, 2003, 17:21: Message edited by: Ruatha ]
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May 20th, 2003, 06:38 PM
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Re: Question about general strategy: missles vs. fighters vs. drones vs. direct fire, etc
You can configure your Strag. on the number of fighters you can launch at once. ( ALl the way up to 50 per launch ( IF you have enough bays to launch that many )
This way you do not have to put a DF mount on every ship ( such as minesweeper carriers )
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May 20th, 2003, 09:50 PM
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Re: Question about general strategy: missles vs. fighters vs. drones vs. direct fire, etc
All said is good. However, sometimes you don't fight the enemy in the open (or head on) to beat 'em. Noone has suggested avoiding some fleets then rush to attack their outlying colonies and damage the infrastructure. Just make sure you have a few good W-Platforms.
Many times that puts them in a position of overextending their supplies. You attack and destroy their RD's and SY's on their borders. Ships that run out of supplies are generally easy pickin's
Also, getting a few outlying systems to riot can cripple their economy.
Many times a good counterstrike can be better than good defense...Just IMO...
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May 20th, 2003, 09:57 PM
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Re: Question about general strategy: missles vs. fighters vs. drones vs. direct fire, etc
I for one never relies on RD's (Not RDouglass but Resupply Depots!).
Every fleet and essentially all ships I make are capable of self sustaining supplies.
With 2 solar panels they can stop for a few turns and refuel, those trinary systems loads supplies fast.
WP's aren't all that efficient imo, they can't train and so can't get that extra edge.
A decent fleet wipes them out without major problems.
The best strategy is to beat the enemy fleets head on, defeat them without losses and at the same time glass their colonies, i e major owerpower in tech, numbers, tonnage and experiance.
I think that sums it up pretty well.
[ May 20, 2003, 20:59: Message edited by: Ruatha ]
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May 21st, 2003, 07:26 PM
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Re: Question about general strategy: missles vs. fighters vs. drones vs. direct fire, etc
Yes Ruatha, I agree on the practice of including solar panels. However, the flaw comes in to play once some significant battles take place. A coupla' solar panels per ship is not going to keep a fleet supplied when it's in enemy territory using lots of supplies putting down the waves of little ships being thrown at them.
Now the tactic of overwhelming the enemy becomes much more viable IMO. Weaponry uses a lot more supplies when its being fired (Well, of course you say...). Sure, if you leave the fleets alone, they'll be just fine, but who's going to let THAT happen?? 
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May 21st, 2003, 09:49 PM
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Re: Question about general strategy: missles vs. fighters vs. drones vs. direct fire, etc
And WP's really show there weight early game... And can be a pain in the later game stages... Due to the mounts...
Cause taking out a few ships each combat will force the enemy to keep his fleet large and together. And may even destroy a small fleet..
Try attacking a planet with 10 LWP's with the mount and APB 12 , Shield Depleter
They will take out a few ships, maybe if your lucky one ship will be damaged so the movement of the fleet is set to zero
Anything to slow the enemy down and weaken him is good in my books.....
Just something to think about.
[ May 21, 2003, 20:50: Message edited by: tesco samoa ]
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May 21st, 2003, 09:55 PM
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Re: Question about general strategy: missles vs. fighters vs. drones vs. direct fire, etc
Quote:
Originally posted by tesco samoa:
This way you do not have to put a DF mount on every ship ( such as minesweeper carriers )
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What the heck is a DF mount?
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