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  #1  
Old June 11th, 2003, 09:23 PM
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Fyron Fyron is offline
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Default Re: Moo3 is a shareware now

Quote:
In the end, players always claim they want this or that detail, but, if they're all implemented, the game becomes lost under the weight of the minutia.
SE4 does not seem lost under the weight of the minutia...
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  #2  
Old June 12th, 2003, 02:05 AM
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Default Re: Moo3 is a shareware now

Quote:
Originally posted by Atrocities:
quote:
Originally posted by eddieballgame:

. This patch also made this game close to a classic. Without wasting my time revealing all the improvements, just visit the MOO3 websites for all the details.
Your right, this patch did in my opinion make the game a classic. A Classic what I will not post, but never the less it is most assuredly a classic. I just wish they would have fixed the fonts.

I do not mean to offend you, but IMHO MOO3 is not a good game.

No offense taken, there are many, many "games" that are liked & disliked by one & all. If I had just "listened" only to negative reviews of certain programs, I would certainly have missed out what was to me some very good gaming. Anyways, Go Redsox!
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Old June 12th, 2003, 02:13 AM

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Default Re: Moo3 is a shareware now

"Why is it ok to spew nonsense about a game , but not ok to disagree about said nonsense? (btw, "nonsense" is my opinion )"

Hint: just because you don't have a problem with something doesn't mean problems don't exist.

That bit Mechcommander 2 in the butt for example. It was buggy and slow as heck on some machines, fine on others..even lower powered ones. But since a lot of people refused to belive those with better computers could be having problems, they just laughed, and the people having problems returned the game or got pissed.

Which meant that the idioticly simple fix for those problems didn't get widely spread. The problem was TWO small files that weren't supposed to be there. Delete them, and it went away. By the time word got around though, most of the players were gone.
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Old June 12th, 2003, 11:04 AM
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Default Re: Moo3 is a shareware now

Ya I remember when Tribes 2 came out, the backlash and negativity about the game cost Dynamix is company.

The problem was, and might be for MOO3 as well, was the pressure from fans and corporate overlords was to get the game out ASAP with the attitude that we can fix the problems on the fly in patches. A truly bad philosophy that often more than is the driving force behind game design and marketing.

Dynamix was a company full of revolutionary programmers who loved the game they were making. If people would have READ the requirements for the game before buying it, then perhaps all of the BS could have been avoided. Tribes 2 is a wonderful game, but many Tribes 1 fans never gave it a chance.

The thing about MOO3 though is that it should have been at least as good as MOO2. Hell BOTF was based off of MOO2 and it was a great game. (Although not at first warmly received by fans with to high of expectations.)

I love the Galaxy map system in MOO3, and wish that other 4x developers would follow that concept.

One thing to know is if you compare SEIV to other 4X games you will see that Aaron focused the majority of the available game area on the System map and very little on the Galaxy map. He used icons instead of menus, and his pop up windows all have a basic symmetry to them. Everything flows together well, and logically.

Moo3's interface was claustrophobic at best, nicely colored but with bad fonts. I liked a lot of that were included in MOO3, but over all the lack of ease of use and the feeling of always being trapped in the menus ruined the game for me.

I hated the fact that there were no right click menus, and every time I clicked on a fleet that damned "Do you want disband the fleet" window popped up.

Combine the fact that there were no easy ways to do anything in MOO3 really tanked the game. I love how easy it is in SEIV to build and send a colony ship to a specific planet. In MOO3 that was virtually impossible.

I loved how I can easily and simply research new technologies, design ships, and control my planetary construction ques. MOO3 was far to complicated and did not allow for the freedom needed in order to give the player a sense of control.

The SitRep was flat out atrocious. It was neither intuitive nor helpful. The LOG in SEIV is very helpful and intuitive by contrast.

Over all, MOO3 had a lot of great ideas, but poor implantation and questionable design choices really undermined the entire game. For that I am very sorry, but what can one do? Either learn how to play it, or do what I did and give up on it.

[ June 12, 2003, 10:06: Message edited by: Atrocities ]
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Old June 12th, 2003, 12:58 PM

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Default Re: Moo3 is a shareware now

ATTENTION MoO3 CRITICS: Could the unpatchable (intentional) "flaws" in the game not be summed up as "They tried to make a micromanagement free 4X game."?
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Old June 12th, 2003, 12:59 PM
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Default Re: Moo3 is a shareware now

Quote:
Originally posted by Atrocities:
Hell BOTF was based off of MOO2 and it was a great game. (Although not at first warmly received by fans with to high of expectations.)
I liked BOTF too. I never really understood every bodys gripes. It seems to me that nowadays, when 1 person starts whining about a game, it's automatically true and it spreads like a virus. A lot of people seem to find it a sport to bash programmers. True, a lot of games are released prematurely. I remember Daggerfall. Bugged like hell ( it was actually 1 big bug with some game in there ) but i liked it and i played it.
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Old June 12th, 2003, 02:19 PM
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Default Re: Moo3 is a shareware now

Quote:
Originally posted by Loser:
ATTENTION MoO3 CRITICS: Could the unpatchable (intentional) "flaws" in the game not be summed up as "They tried to make a micromanagement free 4X game."?
Problem is they created a totally management-free game. And labelled the so created Sim-Galaxy game as "strategy game". Apart from most people not liking sim-type games, this (intentional) non-fulfilling of promises and expectations is causing the many irate responses and attacks aimed at QS and Atari.

Would they have sold the game as what it really is, they wouldn't have gotten so much heat. Well, and about a tenth of the sales also, but thats another story.
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