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Old May 30th, 2003, 06:06 AM
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Default Re: Supply storage + quantum generators, what is it good for?

A repair ship or two fixes that problem up right away. Set supply storage to be the first comp group to be repaired, and QRs should get repaired first.
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Old May 30th, 2003, 02:23 PM
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Default Re: Supply storage + quantum generators, what is it good for?

And slightly off the subject, but still concerning resupply, what is the purpose of quantum reactors (and also solar collectors) on satellites?
Is it just related to component family?
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Old May 30th, 2003, 05:15 PM
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Default Re: Supply storage + quantum generators, what is it good for?

Quote:
what is the purpose of quantum reactors (and also solar collectors) on satellites?
Absolutely nuthin'. adding supply storage to sats serves no purpose at all, unless you have some reason to waste resources or you want a really inneficient way of bulking out your sat's damage points.
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Old May 30th, 2003, 09:32 PM

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Default Re: Supply storage + quantum generators, what is it good for?

What about running out of supplies DURING combat (or am I wrong then in my assumption that supplies are shared at the end of the game turn and not the combat)?

...or am I lost from a few patches ago....

IOW when exactly are supplies distributed to other ships in the fleet????
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Old May 31st, 2003, 12:29 AM
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Default Re: Supply storage + quantum generators, what is it good for?

A ship with a functional Quantum Reactor can NEVER run out of supplies. So, having a supply storage component on it is useless. This is the question that was asked. Now for your question. You should always have at least one supply storage _OR_ a QR on all warships, to help against Ionic Dispersers. QRs share supplies sometime between game turns, so they do not help other ships in the fleet in combat. But having a QR on each ship means it will never be able to run out of supplies. So if all ships have a QR, you don't need to worry about it. But if you have one ship in the fleet with a QR, then there is no chance of your ships running out of supplies in any combat unless their engines and all supply storage components are destroyed, in which case a QR can't ever help them. All the ships start each turn fresh with full supplies, and no amount of combat and movement possible in a single turn can possibly deplete every Last supply from a ship that starts off full (combat movement uses no supplies).
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Old June 2nd, 2003, 08:00 PM

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Default Re: Supply storage + quantum generators, what is it good for?

I apologize for my ignorance, but when you say:

"All the ships start each turn fresh with full supplies..."

do you mean combat turn? If so, it doesn't seem very fair...
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Old June 2nd, 2003, 08:08 PM
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Default Re: Supply storage + quantum generators, what is it good for?

No, game turn. QR does two things: prevent the ship it is on from ever running out of supplies, and fill up every single ship in the fleet with supplies at the beginning of each game turn (not combat round).
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