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June 23rd, 2003, 03:17 AM
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Private
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Join Date: Jun 2002
Location: Toronto, Ontario
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
 this looks like its gonna be a great mod, ive got a few ideas for the technical info for organic engines but i need well write it down, one idea is for a jet type engine interms of the way to creates thrust but everything else is different.
also kodos im in kings of chaos aswell and im guessin ur more powerful than i am so need an officer? my character name is Davey Crocket
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Pain is only temporary, but honor Last forever...
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June 23rd, 2003, 06:47 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Okay so far, due to laziness, my cousin coming in from florida, and a healthy dose of madness, this is what i have added so far:
-Reactors
-Infantry(they work as i want them to now)
-Slipstream Drive
Currently im doing Null-Space Manipulation, omnipotence, and Necromancy, these will be ready for 1.2.0. Energy wont be ready by 1.2.0 that much I can definately say.
Oh and thanks for the words of praise ^_^
BTW, I STILL need those images! lol.
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June 24th, 2003, 08:41 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Okay update!
-Got ship interior images courtasy of Hugh Manatee
-I still need that Chaos image, several if possible.
Im currently working on Parasitic and Necromantic races.
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June 28th, 2003, 02:43 PM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Eh. Just figured I would let you in on the information regarding the official release.
When LR mod Version: 1.0.0 comes out I intend to release several Versions. There will be:
-Space Empires IV: Legacy of the Ra'shrakil Lite
Which includes only the data files.
-Space Empires IV: Legacy of the Ra'shrakil
Which includes the standard package
-Space Empires IV: Legacy of the Ra'shrakil Directors Cut
which includes, EVERYTHING plus the extras which are: Racestyles, Planetary Invasion, Galactic Empires, Space Empires the Odyssey, Xenobiological, and Historical data on the Lusinon universe, extra artwork and possibly even cinamatics!
If I could get Shrapnels and MMs permission I would like to actually sell the Directors Cut directly from my upcoming site, on cd for the low cost of 10 dollers with profits going to support the site. Basically its for people like me who want to donate but want at least a little something in return ^__^.
Basically I wanted to bump this thread and give you something. We are still a LONG way from the final release folks. Hell the Alpha, let alone Beta, testing is not even finished yet.
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July 3rd, 2003, 04:19 PM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Updates.
Zero has agreed to host LR mod, and also is working on the Chaos images. I may have a possible taker for a Jonol shipset as well which means that The War in Heaven campaign may not be too far off.
Out of curiousity, the Combat Movement bonus, can I set this to a negative number, in order to disallow Slipstream Drives from being used in combat? If not I shall probably remove FTL travel.
Psionics have been totally revamped. Psionic Powers, or Components, take up no space on a starship but their costs have been increased.
A new minor trait is Soulless, which renders your crews undetectable by Psionic Scanning. Yes cloaking has also been revamped.
In 1.3.0 I hope to have re-worked orbital bombardment. Now only special weapons can effect planets, and are not as effective as Troops.
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July 10th, 2003, 08:45 PM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
BUMPBUMPBUMP
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July 11th, 2003, 11:55 AM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
You should also make master computers undetectable by psionic scanning...
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