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June 24th, 2003, 08:41 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Okay update!
-Got ship interior images courtasy of Hugh Manatee
-I still need that Chaos image, several if possible.
Im currently working on Parasitic and Necromantic races.
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June 28th, 2003, 02:43 PM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Eh. Just figured I would let you in on the information regarding the official release.
When LR mod Version: 1.0.0 comes out I intend to release several Versions. There will be:
-Space Empires IV: Legacy of the Ra'shrakil Lite
Which includes only the data files.
-Space Empires IV: Legacy of the Ra'shrakil
Which includes the standard package
-Space Empires IV: Legacy of the Ra'shrakil Directors Cut
which includes, EVERYTHING plus the extras which are: Racestyles, Planetary Invasion, Galactic Empires, Space Empires the Odyssey, Xenobiological, and Historical data on the Lusinon universe, extra artwork and possibly even cinamatics!
If I could get Shrapnels and MMs permission I would like to actually sell the Directors Cut directly from my upcoming site, on cd for the low cost of 10 dollers with profits going to support the site. Basically its for people like me who want to donate but want at least a little something in return ^__^.
Basically I wanted to bump this thread and give you something. We are still a LONG way from the final release folks. Hell the Alpha, let alone Beta, testing is not even finished yet.
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July 3rd, 2003, 04:19 PM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Updates.
Zero has agreed to host LR mod, and also is working on the Chaos images. I may have a possible taker for a Jonol shipset as well which means that The War in Heaven campaign may not be too far off.
Out of curiousity, the Combat Movement bonus, can I set this to a negative number, in order to disallow Slipstream Drives from being used in combat? If not I shall probably remove FTL travel.
Psionics have been totally revamped. Psionic Powers, or Components, take up no space on a starship but their costs have been increased.
A new minor trait is Soulless, which renders your crews undetectable by Psionic Scanning. Yes cloaking has also been revamped.
In 1.3.0 I hope to have re-worked orbital bombardment. Now only special weapons can effect planets, and are not as effective as Troops.
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July 10th, 2003, 08:45 PM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
BUMPBUMPBUMP
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July 11th, 2003, 11:55 AM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
You should also make master computers undetectable by psionic scanning...
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July 11th, 2003, 06:50 PM
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First Lieutenant
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Join Date: Apr 2001
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
They are ^__^.
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July 11th, 2003, 07:24 PM
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First Lieutenant
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Join Date: Apr 2001
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Well, im waiting for a friend to get back to me on whats wrong with one of the Data Files, so while I wait for that ot be fixed, im giving you all new stuff.
Heres some teasers!
Components
-Nova Cannon: The Nova Cannon is an extremely powerfull long range energy cannon capable of destroying weaker vessels in a single shot, and crippling others. Sadly, it takes an extremely long time to recharge between shots.
-Master Computers: These have been totally revamped. They are undectable by Psionic means, but have limited combat capabilites(due to limited response time, predictable actions etc etc). So now MCs are best used on freighters and other non-combat vessels.
-Reinforced Hull: Think SJs buckytube gel thingies.
-Plasma Stream Vent: Think a flamethrower in space.
Also, Heroes now give a combat bonus to any units and ships in the same system, but cost more money to build. Of course in Campaign mode the Heroes are assigned not trained ^_~
Baseships have been renamed Flagships and give a small combat bonus to all ships in the sector. The same thing applies to Organic Queens, Energy Baseships, and Null-Matter Greater Devils.
Also, all ships for each race type has bonuses, well all cept standard. If anyone has a idea for Standard ships bonus, go ahead and tell.
Organic-Ships Repel Boarders
Energy-Some Damage Channeled To Shields
Null Matter-Undetecatble By Long Range Scanners
Of course, the other race types arent ready yet. Organic should be soon though as im getting some help.
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