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February 15th, 2001, 08:58 PM
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Corporal
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Join Date: Jan 2001
Location: Amsterdam, NH, Holland
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Re: Do not send someone se4.exe
If you look at the game in general with all it's fantastic and changeable features, it's almost infinite possibilities to adjust it very easily to your own taste, the time and effort Aaron spends to make the game all the time better, what " commercial competitors" dare to bring on the market and charge for it, what a fantastic ratio between price and what you get for it:
NOBODY in the world should have a comfortable sleep using an illegal copy of any game or program, but if you would illegally copy this indeed BEST EVER strategic game, ZEUS himself should strike them with lightning. I have never had a better after sales feeling than with this game.
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PERHAPS THIS IS A GOOD DAY TO DIE <Worf facing another critical fight>
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PERHAPS THIS IS A GOOD DAY TO DIE <Worf facing another critical fight>
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February 16th, 2001, 06:53 PM
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Captain
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Join Date: Sep 2000
Location: USA
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Re: Do not send someone se4.exe
If people were trustworthy, then non-US people could copy their CD for friends, who would then send MM the proper payment, minus the shipping cost. Result: everyone's happy, and global warming is reduced.
But, sadly, most people are not that trustworthy. What a shame. Let us all work to make the world a place where the only law needed is love. Meanwhile, obey the law! Copying software is STEALING!
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Give me a scenario editor, or give me death! Pretty please???
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February 16th, 2001, 07:31 PM
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Private
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Join Date: Oct 2000
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Re: Do not send someone se4.exe
I am surprised that MM did not build any type of license number scheme into the program. In Stars! if two people try to use the same license number in the same PBEM game, it trashes their empires. I was also surprised that I could run SEIV without having the CD loaded. They did nothing to try to protect themselves from pirating except make the amount of information needed too big to send via email.
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Commander G
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February 16th, 2001, 09:19 PM
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Private
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Join Date: Feb 2001
Location: Hyde Park,UT,USA
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Re: Do not send someone se4.exe
quote: Originally posted by Commander G:
I am surprised that MM did not build any type of license number scheme into the program. In Stars! if two people try to use the same license number in the same PBEM game, it trashes their empires. I was also surprised that I could run SEIV without having the CD loaded. They did nothing to try to protect themselves from pirating except make the amount of information needed too big to send via email.
That is called 'being nice'. IE 'adding value' in SUITese. It is not a license to steal.
We are blessed to be able to watch while Aaron & a bunch of talented midwifes (beta testers and MODders) give birth to the greatest space strategy game the world has ever seen.
I am very gratefull that MM has not decided to hurt ALL their paying customers in order to inconvience a few pirates.
Miles
[This message has been edited by Miles (edited 16 February 2001).]
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-=-miles@cc.usu.edu-=-
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February 16th, 2001, 09:27 PM
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Corporal
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Join Date: Jan 2001
Location: Dayton
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Re: Do not send someone se4.exe
If security was implemented we probably wouldn't have so much liberty customizing the game.
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Je maintendrai
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February 16th, 2001, 11:34 PM
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Private
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Re: Do not send someone se4.exe
...Remember the old PC games from the 80s... Anyone remember "codewheels" and password books? Heh heh... Those were fun: After the game intro you were always like "Hm... Now what's the darn code for a triangle, a square, and another triangle? Ah here we go. Page 36. Okay, and the secret word is "monster"".
A lot of good memories with my Apple and Amiga there.
[This message has been edited by abkaiser (edited 16 February 2001).]
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February 16th, 2001, 11:41 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Do not send someone se4.exe
quote: Originally posted by abkaiser:
...Remember the old PC games from the 80s... Anyone remember "codewheels" and password books? Heh heh... Those were fun: After the game intro you were always like "Hm... Now what's the darn code for a triangle, a square, and another triangle? Ah here we go. Page 36. Okay, and the secret word is "monster"".
A lot of good memories with my Apple and Amiga there.
[This message has been edited by abkaiser (edited 16 February 2001).]
I remember the original mechwarior game. it had three word codes that often spelled odd things, like SIERRA ECHO XRAY. have to appreciate programmers with a sense of humor. Since I was pretty young, I probably would not have realized that it was even supposed to spell something if it was not for the original Falcon (what a great game) code wheel that had its windows labled as FOXTROT, ALPHA, LIMA, CHARLIE, OSCAR, NOVEMBER.
How about the Wasteland 'Paragraph Book'
"Enough of this dirty Wasteland duty, I am going to get a job in one of those respectable Bard's Tale games! Stop reading paragraphs you shouldn't be!"
[This message has been edited by Puke (edited 16 February 2001).]
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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