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				June 21st, 2003, 12:05 PM
			
			
			
		  
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				Re: Max values for "Combat To Hit Offense Plus"
	
			 
             
			
		
		
		
		If this has been asked before, could someone please direct me to the appropriate thread?  Thanks. My search for "maximum" didn't find a topic name with any relevance. 
		
	
		
		
		
		
		
		
			
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				June 21st, 2003, 07:56 PM
			
			
			
		  
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				Re: Max values for "Combat To Hit Offense Plus"
			 
             
			
		
		
		
		I am not exactly sure if anyone has ever bothered to find the maximum...  most likely, it's 65535 or 255, 16-bit or 8-bit number.  This would also most likely be the same for both the `Plus' and `Minus' attributes. 
In the game itself, however, the values in the end fall between 1% and 99% (I might be wrong about the 1% `luck' factor).  The to-hit is 0% when you're out of range, and 100% if you have the Talisman ability.
 
Any modders feel free to correct me on any of this, it has been quite some time since I dabbled in any modding      
		
	
		
		
		
		
		
		
			
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				June 23rd, 2003, 12:00 AM
			
			
			
		  
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				Re: Max values for "Combat To Hit Offense Plus"
			 
             
			
		
		
		
		*bump* 
Anyone know if I'm right on this one? 
		
	
		
		
		
		
		
		
			
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				June 23rd, 2003, 04:00 AM
			
			
			
		  
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				Re: Max values for "Combat To Hit Offense Plus"
			 
             
			
		
		
		
		It is certainly not 255, or I am a no good son of a Phong.     
Go test it out with absurd numbers in a test game (do not use the stupid combat simulator, as it is glitchy). Give a 1000 CS and 980 ECM bonus to some ships/components and see what results you get. If you end up with net 20% bonus to hit bonus. Also try 970, 960, 950 ECM.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				June 24th, 2003, 11:52 AM
			
			
			
		  
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				Re: Max values for "Combat To Hit Offense Plus"
			 
             
			
		
		
		
		Fyron:  that makes me curious about what the Simulator does wrong ... 
 
I'll try a test game then, when I get some time .... good ideas. 
		
	
		
		
		
		
		
		
			
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				June 24th, 2003, 07:15 PM
			
			
			
		  
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				Re: Max values for "Combat To Hit Offense Plus"
			 
             
			
		
		
		
		I do not know what exactly the simulator does wrong, but I do know that the net effect is that results of simulator combat are rarely an accurate reflection of actual combat. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				June 24th, 2003, 07:41 PM
			
			
			
		  
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				Re: Max values for "Combat To Hit Offense Plus"
			 
             
			
		
		
		
		One thing is that all of the race modifiers are based on your own population, I believe. 
 
You're playing wargames against your own people in the simulator. 
		
	
		
		
		
		
		
		
			
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