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June 23rd, 2003, 08:22 PM
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National Security Advisor
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Re: Genetic Modding of Pop?
You could mod a race that has a cheap and quick atmospheric converter facilitiy. Any planet they take over could be converted post haste. But as Fyon said there is no way to change the people. Is there something specific you are going for that you want to change the population instead of the planet? Maybe a little more information about what you are trying to do will trigger an idea for someone that could simulate the effect you are going for.
Geoschmo
[ June 23, 2003, 19:24: Message edited by: geoschmo ]
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June 23rd, 2003, 08:29 PM
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Corporal
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Re: Genetic Modding of Pop?
I'm not doing anything in particular...
As it stands now, a player can either spend the time and resources to convert every single one of his planets to an appropriate atmosphere for his people. If this is attempted though, it can lead to a great deal of micro-management.
OR
You can trade the AI to get their breathers, and then use them to back fill your planets. This method has a great deal of micromanagement as well.
Now, within the "universe" of SE, it is possible to create worm holes, sphere worlds, star destroyers, and not to mention any other nifty advanced tech to do the impossible.
The one thing we can't do is change the people, in game, to make them more suitable to our needs.
Come on, I want my genetic manipulation damit!
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June 23rd, 2003, 08:35 PM
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Corporal
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Re: Genetic Modding of Pop?
Here's another idea instead, would it be possible to allow for the *gradual* terraforming of any planet WITHOUT a facility?
What I'm thinking is that as soon as you coloniza a less than suitable planet, your people automatically start changing the atmosphere via industry or whatever.
So while the Atmosphere convertor can do it in 1.5 years- without it, your people could convert the planet say in... 5 or 10 years, without the facility?
Perhaps it could be an advanced trait.
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June 23rd, 2003, 08:39 PM
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National Security Advisor
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Re: Genetic Modding of Pop?
Can't do that as it stands in SE4. Interesting idea.
And I swear when I read the thread title I saw "Genetic modeling of Poop". Ugg.
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June 23rd, 2003, 08:40 PM
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Shrapnel Fanatic
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Re: Genetic Modding of Pop?
You have to have the ability on a facility. What you can do is add atmosphere conVersion ability with a slow rate of conVersion (high number) to the SY facilities. This simulates what you want fairly well. I do not recall what exactly having multiple AC facilities on a planet does, but I would hope that the faster one is the one that gets used.
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June 23rd, 2003, 11:44 PM
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Colonel
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Re: Genetic Modding of Pop?
Quote:
Originally posted by Imperator Fyron:
You have to have the ability on a facility. What you can do is add atmosphere conVersion ability with a slow rate of conVersion (high number) to the SY facilities. This simulates what you want fairly well. I do not recall what exactly having multiple AC facilities on a planet does, but I would hope that the faster one is the one that gets used.
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No adding more that one dose nothing converts from the time of the first built
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June 24th, 2003, 01:13 AM
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First Lieutenant
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Re: Genetic Modding of Pop?
Post 600!!!
Anyway. As a biologist, I've gotta agree with you on this one. It will be relatively easy to modify a genome soon - what's adding a little enzyme here, a little metabolic pathway there, when you can just drop in the genes from other organisms that do live in those environments anyway? It should be a lot easier to just genetically modify your population than to change the entire atmosphere of a planet!!
The best addition (to SEv) would be to let the player choose multiple atmospheres in which their population can function, but then have genetic projects that can let you add more atmosphere types to their genome as the game progresses. As I see it you could do genetic swapping where the population gets to breath a new atmosphere, or genetic switching where they add more and more pathways to their genome (that is, can breath multiple atmospheres).
But as for doing it in SEiv, I think we're out of luck
cheers,
jimbobo
[ June 24, 2003, 00:14: Message edited by: jimbob ]
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