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  #1  
Old February 17th, 2001, 05:49 PM
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raynor raynor is offline
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Default Re: Preventing Domino Surrender?

A large component of the domino surrender is the ease with which you can 'blockade' the AI homeworld. If you send an escort (which *might* not even be armed) to their homeworld and press 'End Turn' 30 times without ever engaging the planetary defenses, then the game considers you to be blockading their homeworld. This costs the AI about half their score without much trouble and just about doubles how quickly you can make the AI's surrender to you.

I didn't try it with an unarmed ship. If you can blockade with an unarmed ship, I would like to see that changed. I *guess* it makes sense that you can blockade without engaging the planetary defenses. That would make sense from the naval perspective where the enemy might be able to utterly destroy your warships if they came into range of gun emplacements in a city. But if you waited just outside the range of those gun emplacements, any ship trying to get out of or into the harbor could be harassed by your fleet.

[This message has been edited by raynor (edited 17 February 2001).]
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Old February 17th, 2001, 09:22 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Preventing Domino Surrender?

The AI_Politics file controls how willing they are to surrender, doesn't it? Just edit these and make an individual setting for each empire. The "warriors" like the Jraenar or the Sergetti should never surrender. others can be more or less willing. ALL of the "neutrals" are the same because they use the default file. Maybe it's time to create distinct personalities for the neutrals, too.
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Old February 17th, 2001, 10:17 PM

WhiteHojo WhiteHojo is offline
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Default Re: Preventing Domino Surrender?

I've played quite a few games of SE4 and I just realized something. I have never noticed a computer empire surrendering to another computer empire...

Has anyone ever seen this happen?

just a passing question.

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Old February 18th, 2001, 12:53 AM
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raynor raynor is offline
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Default Re: Preventing Domino Surrender?

Hmm... Baron Munchausen's comment about the Sergetti reminded me of something in my Last game start. It *seemed* like the Sergetti didn't immediately surrender upon encountering their first glimpse of one of my ships. I *thought* my score was easily 20x theirs at the time. But whereas the Last 5 or so races all capitulated upon learning of my empire's existence, I actually had to send a ship to the Sergetti homeworld before they realized the error of their ways. If I'd had weapons on that ship, I just might have destroyed their planet rather than accepting their unconditional surrender.

(Okay, so I had one tiny little CSM I on the ship. But if I'd attacked, their planetary defences would have laughed at my escort)

Any ideas why the Sergetti would require a greater than 10x score?
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Old February 18th, 2001, 03:08 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Preventing Domino Surrender?

I had a similar experience with a neutral in a recent game. I had planted a couple of colonies in his system, on worlds he could not colonize, and he was constantly attacking them. I didn't want to hassle with having to invade so I just demanded his surrender -- figuring I'd get it automatically because of the score difference. Nope. Only when I finally sent in a fleet and attacked/blockaded a planet (not even the homeworld, though) did he surrender. I can only guess that MM has added some "minimal amount of damage requirement" to allow a surrender so you can't establish diplomatic contact and then demand surrender immediately.
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Old February 18th, 2001, 05:49 AM
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raynor raynor is offline
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Default Re: Preventing Domino Surrender?

I think a minimal damage requirement would be great. But I'm not sure anything like that is in place. There were several races to whom I sent surrender demands as soon as I encountered their ships. Most of them surrendered before I even entered a system in which they had a colony.

The idea of a minimum turns until they will surrender sounds interesting. How many turns do you think it should be? 20 turns? 50 turns?
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Old February 18th, 2001, 08:16 AM

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Default Re: Preventing Domino Surrender?

quote:
Raynor said:
Any ideas why the Sergetti would require a greater than 10x score?


The Sergetti and the Amon'krie have their politics file set so that they will only surrender if you have 50x their score instead of 10x.
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