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  #1  
Old February 19th, 2001, 05:32 PM

Triumvir Emphy Triumvir Emphy is offline
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Default Re: Rebelious Planets

because the computer gets resources that materialize out of thin air. it would be like beating down the computer and suddenly he gets 40 new ships from no where. some people don't like that. because this usually takes the place of a real AI in other games. SEIV has a pretty good AI to start with, so it doesn't need to rely on cheap tricks.
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Old February 19th, 2001, 06:18 PM
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Baal Baal is offline
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Default Re: Rebelious Planets

I think that this would be a good idea. Giving the rebelling faction some ships and all. I mean what's so bad about a planet rebelling, you can just put it down. If it has ships it has some sort of chance. This would also make a good senerio. You are a rebelling planet at the edge of the empires border.

What would be even better, is if you are an unpopular leader, have whole systems rebel from you all at once. Like a coup detat. That would be even more fun because then you have another empire to deal with. Though the AI would have to be improved if the rebel empire had any chance of winning against empires like ours.

And an even bigger/better idea. Civil war. Have half of your empire rebel and go to war with you.

That's jut my 2 cents though.
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  #3  
Old February 19th, 2001, 08:57 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Rebelious Planets

I think the when the planet rebels, they should get anything in orbit of the planet.

Otherwise, you would retain control of any ship in orbit, and would have an instant blockade, easily recapturing the world.
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Old February 19th, 2001, 09:00 PM

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Default Re: Rebelious Planets

Give unhappiness modifiers to conquered races when a planet near them rebells. n the right circumstances, it could set off a chain reaction of rebelling worlds each one making the problem worse.

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Old February 21st, 2001, 01:56 AM

Darwin Darwin is offline
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Default Re: Rebelious Planets

It's not the AI getting something out of Nothing,Triumvir Emphy, I was only suggesting them getting any ships your empire had in orbit of the rebeling planet when it rebeled. How could they rebel without taking the ships in orbit anyway.

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Old February 21st, 2001, 02:19 AM

Marty Ward Marty Ward is offline
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Default Re: Rebelious Planets

How about rebelling planets joining another race? Then they would have the resources available to actually do something. Could be a problem if a planet with a shipyard rebelled!
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Old February 21st, 2001, 03:42 AM
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Default Re: Rebelious Planets

quote:
Originally posted by Marty Ward:
How about rebelling planets joining another race? Then they would have the resources available to actually do something. Could be a problem if a planet with a shipyard rebelled!


Sure. Well, at least if

a) the other race is fairly close, and
b) the other race accepts (if they *HATE* the empire that the rebels are leaving, they may not be in a mood to let anybody live...)

They should probably get some of the owning empire's resources, anyway -- say, a percentage if there are storage facilities present, plus maybe a turn of resource production.

As for ships rebelling with the planet, hrm. It's not been unusual here on this planet for land and sea rebellions to go independently; rebels could call a general strike and accept the blockade if they weren't supported by the local navy. OTOH, historically, some revolutionaries have been disgruntled warship crews... SE4 doesn't model crew loyalty, but if it did, that'd lead to very interesting possibilities.

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