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June 25th, 2003, 11:59 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: More expensive Intelligence projects
Quote:
Originally posted by Imperator Fyron:
Extending Intel projects is not a bad idea.
Also, it is indeed true that the more a project costs, the more CI it takes to defeat it.
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Fyron, I notice your, projects, in the Adamant MOD, and I say, this is the best base to work with. 
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June 26th, 2003, 12:25 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: More expensive Intelligence projects
Minipol, you can mod out PPP. Just add a 0 to it's research req.
JLS, enough commas in your sentence?  I don't know about Adamant being the best base to work from... there have been some intel mods in the past that may well be more thought out than what I have done in Adamant...
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June 26th, 2003, 12:43 AM
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Private
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Re: More expensive Intelligence projects
Quote:
Originally posted by Soulfisher:
In huge quadrants, late in the game, a player could feasibly produce so many intelligence points that he could not spend it all amoung his 12 intelligence projects (IP). For this reason, I have considered creaating additional IPs (with the same functions as previous IPs), but that are more expensive.
Is this a good idea to put into a mod, and am I right that IPs attack CI with as many points as they cost?
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You might also want to mod up CI so that there is a defense against the higher level projects you are producing.
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June 26th, 2003, 04:17 AM
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Shrapnel Fanatic
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Re: More expensive Intelligence projects
CI is plenty strong as it is... just a few can make you invincible against intel from 4-5 races at once (with high intel production, ofc)...
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June 26th, 2003, 07:29 AM
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Private
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Re: More expensive Intelligence projects
Quote:
Originally posted by Imperator Fyron:
CI is plenty strong as it is... just a few can make you invincible against intel from 4-5 races at once (with high intel production, ofc)...
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If he mods offensive intel up 4-5 times, then you could only do that against one empire. More than that, and you can't stop it all, even from a single empire (with high intel prodcution, ofc).
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June 26th, 2003, 08:38 AM
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Second Lieutenant
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Join Date: Jul 2002
Location: Belgium
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Re: More expensive Intelligence projects
Quote:
Originally posted by Imperator Fyron:
Minipol, you can mod out PPP. Just add a 0 to it's research req.
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Thanks for the suggestion. I might just do that in the next solo game.
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June 26th, 2003, 10:07 AM
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Shrapnel Fanatic
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Re: More expensive Intelligence projects
Remember, that is add a 0, as in make it 40 instead of 4, not make it 0.
Kwok, in unmodded SE4, 300k intel per turn in CI III can easily keep 4 empires with roughly the same (or even a lot more) production at bay. And that is not hard to acquire in large games (where this is even an issue). If intel projects cost 4x as much (which is more than the original proposal anyways), then 300k easily keeps out one of those empires. If you need to, you can more than likely easily double or triple your intel production (well not easily, but you can scrap those 100s of research centers you are bound to have with such a large empire). This of course assumes that you have no allies and that there are a lot of people against you.
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